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Update spell icons if the world is unpaused
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1 changed files with 3 additions and 2 deletions
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@ -14,6 +14,7 @@
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#include "../mwbase/world.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/class.hpp"
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#include "../mwworld/datetimemanager.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/player.hpp"
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@ -91,8 +92,8 @@ namespace MWGui
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mSpellView->incrementalUpdate();
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mSpellView->incrementalUpdate();
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}
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}
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// Update effects in-game too if the window is pinned
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// Update effects if the time is unpaused for any reason (e.g. the window is pinned)
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if (mPinned && !MWBase::Environment::get().getWindowManager()->isGuiMode())
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if (!MWBase::Environment::get().getWorld()->getTimeManager()->isPaused())
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mSpellIcons->updateWidgets(mEffectBox, false);
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mSpellIcons->updateWidgets(mEffectBox, false);
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}
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}
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