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Merge branch 'lua_records' into 'master'

Lua Armor, Static and Light record bindings

See merge request OpenMW/openmw!2341
This commit is contained in:
psi29a 2022-10-17 13:10:19 +00:00
commit fdf1577918
7 changed files with 239 additions and 9 deletions

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@ -62,7 +62,7 @@ add_openmw_dir (mwlua
luamanagerimp object worldview userdataserializer eventqueue
luabindings localscripts playerscripts objectbindings cellbindings asyncbindings
camerabindings uibindings inputbindings nearbybindings postprocessingbindings stats debugbindings
types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus types/potion types/ingredient types/misc types/repair
types/types types/door types/actor types/container types/weapon types/npc types/creature types/activator types/book types/lockpick types/probe types/apparatus types/potion types/ingredient types/misc types/repair types/armor types/light types/static
worker
)

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@ -0,0 +1,65 @@
#include "types.hpp"
#include <components/esm3/loadarmo.hpp>
#include <components/lua/luastate.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include <apps/openmw/mwbase/environment.hpp>
#include <apps/openmw/mwbase/world.hpp>
#include <apps/openmw/mwworld/esmstore.hpp>
namespace sol
{
template <>
struct is_automagical<ESM::Armor> : std::false_type
{
};
}
namespace MWLua
{
void addArmorBindings(sol::table armor, const Context& context)
{
armor["TYPE"] = LuaUtil::makeStrictReadOnly(context.mLua->tableFromPairs<std::string_view, int>({
{ "Helmet", ESM::Armor::Helmet },
{ "Cuirass", ESM::Armor::Cuirass },
{ "LPauldron", ESM::Armor::LPauldron },
{ "RPauldron", ESM::Armor::RPauldron },
{ "Greaves", ESM::Armor::Greaves },
{ "Boots", ESM::Armor::Boots },
{ "LGauntlet", ESM::Armor::LGauntlet },
{ "RGauntlet", ESM::Armor::RGauntlet },
{ "Shield", ESM::Armor::Shield },
{ "LBracer", ESM::Armor::LBracer },
{ "RBracer", ESM::Armor::RBracer },
}));
auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
const MWWorld::Store<ESM::Armor>* store = &MWBase::Environment::get().getWorld()->getStore().get<ESM::Armor>();
armor["record"]
= sol::overload([](const Object& obj) -> const ESM::Armor* { return obj.ptr().get<ESM::Armor>()->mBase; },
[store](const std::string& recordId) -> const ESM::Armor* { return store->find(recordId); });
sol::usertype<ESM::Armor> record = context.mLua->sol().new_usertype<ESM::Armor>("ESM3_Armor");
record[sol::meta_function::to_string]
= [](const ESM::Armor& rec) -> std::string { return "ESM3_Armor[" + rec.mId + "]"; };
record["id"] = sol::readonly_property([](const ESM::Armor& rec) -> std::string { return rec.mId; });
record["name"] = sol::readonly_property([](const ESM::Armor& rec) -> std::string { return rec.mName; });
record["model"] = sol::readonly_property([vfs](const ESM::Armor& rec) -> std::string {
return Misc::ResourceHelpers::correctMeshPath(rec.mModel, vfs);
});
record["icon"] = sol::readonly_property([vfs](const ESM::Armor& rec) -> std::string {
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
});
record["enchant"] = sol::readonly_property([](const ESM::Armor& rec) -> std::string { return rec.mEnchant; });
record["mwscript"] = sol::readonly_property([](const ESM::Armor& rec) -> std::string { return rec.mScript; });
record["weight"] = sol::readonly_property([](const ESM::Armor& rec) -> float { return rec.mData.mWeight; });
record["value"] = sol::readonly_property([](const ESM::Armor& rec) -> int { return rec.mData.mValue; });
record["type"] = sol::readonly_property([](const ESM::Armor& rec) -> int { return rec.mData.mType; });
record["health"] = sol::readonly_property([](const ESM::Armor& rec) -> int { return rec.mData.mHealth; });
record["baseArmor"] = sol::readonly_property([](const ESM::Armor& rec) -> int { return rec.mData.mArmor; });
record["enchantCapacity"]
= sol::readonly_property([](const ESM::Armor& rec) -> float { return rec.mData.mEnchant * 0.1f; });
}
}

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@ -0,0 +1,53 @@
#include "types.hpp"
#include <components/esm3/loadligh.hpp>
#include <components/lua/luastate.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include <apps/openmw/mwbase/environment.hpp>
#include <apps/openmw/mwbase/world.hpp>
#include <apps/openmw/mwworld/esmstore.hpp>
namespace sol
{
template <>
struct is_automagical<ESM::Light> : std::false_type
{
};
}
namespace MWLua
{
void addLightBindings(sol::table light, const Context& context)
{
auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
const MWWorld::Store<ESM::Light>* store = &MWBase::Environment::get().getWorld()->getStore().get<ESM::Light>();
light["record"]
= sol::overload([](const Object& obj) -> const ESM::Light* { return obj.ptr().get<ESM::Light>()->mBase; },
[store](const std::string& recordId) -> const ESM::Light* { return store->find(recordId); });
sol::usertype<ESM::Light> record = context.mLua->sol().new_usertype<ESM::Light>("ESM3_Light");
record[sol::meta_function::to_string]
= [](const ESM::Light& rec) -> std::string { return "ESM3_Light[" + rec.mId + "]"; };
record["id"] = sol::readonly_property([](const ESM::Light& rec) -> std::string { return rec.mId; });
record["name"] = sol::readonly_property([](const ESM::Light& rec) -> std::string { return rec.mName; });
record["model"] = sol::readonly_property([vfs](const ESM::Light& rec) -> std::string {
return Misc::ResourceHelpers::correctMeshPath(rec.mModel, vfs);
});
record["icon"] = sol::readonly_property([vfs](const ESM::Light& rec) -> std::string {
return Misc::ResourceHelpers::correctIconPath(rec.mIcon, vfs);
});
record["sound"] = sol::readonly_property([vfs](const ESM::Light& rec) -> std::string {
return Misc::ResourceHelpers::correctSoundPath(rec.mSound, vfs);
});
record["mwscript"] = sol::readonly_property([](const ESM::Light& rec) -> std::string { return rec.mScript; });
record["weight"] = sol::readonly_property([](const ESM::Light& rec) -> float { return rec.mData.mWeight; });
record["value"] = sol::readonly_property([](const ESM::Light& rec) -> int { return rec.mData.mValue; });
record["duration"] = sol::readonly_property([](const ESM::Light& rec) -> int { return rec.mData.mTime; });
record["radius"] = sol::readonly_property([](const ESM::Light& rec) -> int { return rec.mData.mRadius; });
record["color"] = sol::readonly_property([](const ESM::Light& rec) -> int { return rec.mData.mColor; });
record["isCarriable"] = sol::readonly_property(
[](const ESM::Light& rec) -> bool { return rec.mData.mFlags & ESM::Light::Carry; });
}
}

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@ -0,0 +1,39 @@
#include "types.hpp"
#include <components/esm3/loadstat.hpp>
#include <components/lua/luastate.hpp>
#include <components/misc/resourcehelpers.hpp>
#include <components/resource/resourcesystem.hpp>
#include <apps/openmw/mwbase/environment.hpp>
#include <apps/openmw/mwbase/world.hpp>
#include <apps/openmw/mwworld/esmstore.hpp>
namespace sol
{
template <>
struct is_automagical<ESM::Static> : std::false_type
{
};
}
namespace MWLua
{
void addStaticBindings(sol::table stat, const Context& context)
{
auto vfs = MWBase::Environment::get().getResourceSystem()->getVFS();
const MWWorld::Store<ESM::Static>* store
= &MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>();
stat["record"]
= sol::overload([](const Object& obj) -> const ESM::Static* { return obj.ptr().get<ESM::Static>()->mBase; },
[store](const std::string& recordId) -> const ESM::Static* { return store->find(recordId); });
sol::usertype<ESM::Static> record = context.mLua->sol().new_usertype<ESM::Static>("ESM3_Static");
record[sol::meta_function::to_string]
= [](const ESM::Static& rec) -> std::string { return "ESM3_Static[" + rec.mId + "]"; };
record["id"] = sol::readonly_property([](const ESM::Static& rec) -> std::string { return rec.mId; });
record["model"] = sol::readonly_property([vfs](const ESM::Static& rec) -> std::string {
return Misc::ResourceHelpers::correctMeshPath(rec.mModel, vfs);
});
}
}

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@ -158,10 +158,10 @@ namespace MWLua
addType(ObjectTypeName::NPC, { ESM::REC_INTERNAL_PLAYER, ESM::REC_NPC_ }, ObjectTypeName::Actor), context);
addType(ObjectTypeName::Player, { ESM::REC_INTERNAL_PLAYER }, ObjectTypeName::NPC);
addType(ObjectTypeName::Armor, { ESM::REC_ARMO }, ObjectTypeName::Item);
addArmorBindings(addType(ObjectTypeName::Armor, { ESM::REC_ARMO }, ObjectTypeName::Item), context);
addType(ObjectTypeName::Clothing, { ESM::REC_CLOT }, ObjectTypeName::Item);
addIngredientBindings(addType(ObjectTypeName::Ingredient, { ESM::REC_INGR }, ObjectTypeName::Item), context);
addType(ObjectTypeName::Light, { ESM::REC_LIGH }, ObjectTypeName::Item);
addLightBindings(addType(ObjectTypeName::Light, { ESM::REC_LIGH }, ObjectTypeName::Item), context);
addMiscellaneousBindings(addType(ObjectTypeName::MiscItem, { ESM::REC_MISC }, ObjectTypeName::Item), context);
addPotionBindings(addType(ObjectTypeName::Potion, { ESM::REC_ALCH }, ObjectTypeName::Item), context);
addWeaponBindings(addType(ObjectTypeName::Weapon, { ESM::REC_WEAP }, ObjectTypeName::Item), context);
@ -174,7 +174,7 @@ namespace MWLua
addActivatorBindings(addType(ObjectTypeName::Activator, { ESM::REC_ACTI }), context);
addContainerBindings(addType(ObjectTypeName::Container, { ESM::REC_CONT }), context);
addDoorBindings(addType(ObjectTypeName::Door, { ESM::REC_DOOR }), context);
addType(ObjectTypeName::Static, { ESM::REC_STAT });
addStaticBindings(addType(ObjectTypeName::Static, { ESM::REC_STAT }), context);
sol::table typeToPackage = getTypeToPackageTable(context.mLua->sol());
sol::table packageToType = getPackageToTypeTable(context.mLua->sol());

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@ -41,6 +41,9 @@ namespace MWLua
void addMiscellaneousBindings(sol::table miscellaneous, const Context& context);
void addPotionBindings(sol::table potion, const Context& context);
void addIngredientBindings(sol::table Ingredient, const Context& context);
void addArmorBindings(sol::table armor, const Context& context);
void addStaticBindings(sol::table stat, const Context& context);
void addLightBindings(sol::table light, const Context& context);
}
#endif // MWLUA_TYPES_H

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@ -114,10 +114,10 @@
---
-- Get equipment.
-- Has two overloads:
-- Has two overloads:
-- 1) With single argument: returns a table `slot` -> @{openmw.core#GameObject} of currently equipped items.
-- See @{#EQUIPMENT_SLOT}. Returns empty table if the actor doesn't have
-- equipment slots.
-- equipment slots.
-- 2) With two arguments: returns an item equipped to the given slot.
-- @function [parent=#Actor] equipment
-- @param openmw.core#GameObject actor
@ -522,6 +522,44 @@
-- @param openmw.core#GameObject object
-- @return #boolean
--- Armor.TYPE
-- @type ArmorTYPE
-- @field #number Helmet
-- @field #number Cuirass
-- @field #number LPauldron
-- @field #number RPauldron
-- @field #number Greaves
-- @field #number Boots
-- @field #number LGauntlet
-- @field #number RGauntlet
-- @field #number Shield
-- @field #number LBracer
-- @field #number RBracer
--- @{#ArmorTYPE}
-- @field [parent=#Armor] #ArmorTYPE TYPE
---
-- Returns the read-only @{#ArmorRecord} of an Armor
-- @function [parent=#Armor] record
-- @param #any objectOrRecordId
-- @return #ArmorRecord
---
-- @type ArmorRecord
-- @field #string id Record id
-- @field #string name Human-readable name
-- @field #string model VFS path to the model
-- @field #string mwscript MWScript on this armor (can be empty)
-- @field #string icon VFS path to the icon
-- @field #string enchant The enchantment ID of this armor (can be empty)
-- @field #number weight
-- @field #number value
-- @field #number type See @{#Armor.TYPE}
-- @field #number health
-- @field #number baseArmor The base armor rating of this armor
-- @field #number enchantCapacity
--- @{#Book} functions
@ -588,8 +626,8 @@
-- @field #string text The text content of the book
-- @field #number weight
-- @field #number value
-- @field #string skill The skill that this book teaches. See @{#Book.SKILL}
-- @field #boolean isScroll
-- @field #string skill The skill that this book teaches. See @{#Book.SKILL}
-- @field #boolean isScroll
-- @field #number enchantCapacity
--- @{#Clothing} functions
@ -656,6 +694,27 @@
-- @param openmw.core#GameObject object
-- @return #boolean
---
-- Returns the read-only @{#LightRecord} of a Light
-- @function [parent=#Light] record
-- @param #any objectOrRecordId
-- @return #LightRecord
---
-- @type LightRecord
-- @field #string id Record id
-- @field #string name Human-readable name
-- @field #string model VFS path to the model
-- @field #string mwscript MWScript on this light (can be empty)
-- @field #string icon VFS path to the icon
-- @field #string sound VFS path to the sound
-- @field #number weight
-- @field #number value
-- @field #number duration
-- @field #number radius
-- @field #number color
-- @field #boolean isCarriable
--- Functions for @{#Miscellaneous} objects
@ -824,7 +883,7 @@
-- @field #string model VFS path to the model
-- @field #string mwscript MWScript on this apparatus (can be empty)
-- @field #string icon VFS path to the icon
-- @field #number type The type of apparatus. See @{#Apparatus.TYPE}
-- @field #number type The type of apparatus. See @{#Apparatus.TYPE}
-- @field #number weight
-- @field #number value
-- @field #number quality The quality of the apparatus
@ -1059,5 +1118,16 @@
-- @param openmw.core#GameObject object
-- @return #boolean
---
-- Returns the read-only @{#StaticRecord} of a Static
-- @function [parent=#Static] record
-- @param #any objectOrRecordId
-- @return #StaticRecord
---
-- @type StaticRecord
-- @field #string id Record id
-- @field #string model VFS path to the model
return nil