Add a resource manager for BGSM files

pull/3235/head
Alexei Kotov 9 months ago
parent cb77bcc4c8
commit fe1cb3a5ae

@ -129,7 +129,7 @@ add_component_dir (vfs
add_component_dir (resource
scenemanager keyframemanager imagemanager bulletshapemanager bulletshape niffilemanager objectcache multiobjectcache resourcesystem
resourcemanager stats animation foreachbulletobject errormarker cachestats
resourcemanager stats animation foreachbulletobject errormarker cachestats bgsmfilemanager
)
add_component_dir (shader

@ -20,6 +20,8 @@ namespace Bgsm
void parse(Files::IStreamPtr&& stream);
std::uint32_t getVersion() const { return mFile->mVersion; }
std::unique_ptr<MaterialFile>& getFile() { return mFile; }
};
}
#endif

@ -0,0 +1,62 @@
#include "bgsmfilemanager.hpp"
#include <iostream>
#include <osg/Object>
#include <components/bgsm/reader.hpp>
#include <components/vfs/manager.hpp>
#include "objectcache.hpp"
namespace Resource
{
class BgsmFileHolder : public osg::Object
{
public:
BgsmFileHolder(const Bgsm::MaterialFilePtr& file)
: mBgsmFile(file)
{
}
BgsmFileHolder(const BgsmFileHolder& copy, const osg::CopyOp& copyop)
: mBgsmFile(copy.mBgsmFile)
{
}
BgsmFileHolder() = default;
META_Object(Resource, BgsmFileHolder)
Bgsm::MaterialFilePtr mBgsmFile;
};
BgsmFileManager::BgsmFileManager(const VFS::Manager* vfs, double expiryDelay)
: ResourceManager(vfs, expiryDelay)
{
}
BgsmFileManager::~BgsmFileManager() = default;
Bgsm::MaterialFilePtr BgsmFileManager::get(VFS::Path::NormalizedView name)
{
osg::ref_ptr<osg::Object> obj = mCache->getRefFromObjectCache(name);
if (obj)
return static_cast<BgsmFileHolder*>(obj.get())->mBgsmFile;
else
{
Bgsm::Reader reader;
reader.parse(mVFS->get(name));
Bgsm::MaterialFilePtr file = std::move(reader.getFile());
obj = new BgsmFileHolder(file);
mCache->addEntryToObjectCache(name.value(), obj);
return file;
}
}
void BgsmFileManager::reportStats(unsigned int frameNumber, osg::Stats* stats) const
{
Resource::reportStats("BSShader Material", frameNumber, mCache->getStats(), *stats);
}
}

@ -0,0 +1,27 @@
#ifndef OPENMW_COMPONENTS_RESOURCE_BGSMFILEMANAGER_H
#define OPENMW_COMPONENTS_RESOURCE_BGSMFILEMANAGER_H
#include <components/bgsm/file.hpp>
#include "resourcemanager.hpp"
namespace Resource
{
/// @brief Handles caching of material files.
/// @note May be used from any thread.
class BgsmFileManager : public ResourceManager
{
public:
BgsmFileManager(const VFS::Manager* vfs, double expiryDelay);
~BgsmFileManager();
/// Retrieve a material file from the cache or load it from the VFS if not cached yet.
Bgsm::MaterialFilePtr get(VFS::Path::NormalizedView name);
void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
};
}
#endif

@ -87,6 +87,7 @@ namespace Resource
"Image",
"Nif",
"Keyframe",
"BSShader Material",
"Groundcover Chunk",
"Object Chunk",
"Terrain Chunk",

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