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AI Execution Fix - Preiovusly AiExecute was being called even when in a menu, this was not correct behavior.

This commit is contained in:
Torben Carrington 2013-05-26 19:33:45 -07:00
parent 5fac75845c
commit feb180724c

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@ -30,7 +30,8 @@ namespace MWMechanics
// AI
CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
creatureStats.getAiSequence().execute (ptr);
if(!MWBase::Environment::get().getWindowManager()->isGuiMode())
creatureStats.getAiSequence().execute (ptr);
}
void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)