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@ -1,8 +1,11 @@
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#ifndef GAME_MWCLASS_STATIC_H
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#define GAME_MWCLASS_STATIC_H
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/registeredclass.hpp"
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#include "classmodel.hpp"
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namespace MWClass
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{
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class Static : public MWWorld::RegisteredClass<Static>
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@ -32,31 +35,56 @@ namespace MWClass
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std::string getModel(const MWWorld::ConstPtr& ptr) const override;
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};
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class ESM4Static : public MWWorld::RegisteredClass<ESM4Static>
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namespace ESM4StaticImpl
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{
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void insertObjectRendering(
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const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface);
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void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
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MWPhysics::PhysicsSystem& physics);
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}
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// Templated because it is used as a dummy MWClass implementation for several ESM4 recors
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template <typename Record>
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class ESM4Static : public MWWorld::RegisteredClass<ESM4Static<Record>>
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{
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friend MWWorld::RegisteredClass<ESM4Static>;
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ESM4Static();
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ESM4Static()
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: MWWorld::RegisteredClass<ESM4Static>(Record::sRecordId)
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{
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}
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MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override;
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MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr& ptr, MWWorld::CellStore& cell) const override
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{
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const MWWorld::LiveCellRef<Record>* ref = ptr.get<Record>();
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return MWWorld::Ptr(cell.insert(ref), &cell);
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}
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public:
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void insertObjectRendering(const MWWorld::Ptr& ptr, const std::string& model,
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MWRender::RenderingInterface& renderingInterface) const override;
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///< Add reference into a cell for rendering
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MWRender::RenderingInterface& renderingInterface) const override
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{
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ESM4StaticImpl::insertObjectRendering(ptr, model, renderingInterface);
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}
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void insertObject(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
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MWPhysics::PhysicsSystem& physics) const override;
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MWPhysics::PhysicsSystem& physics) const override
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{
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insertObjectPhysics(ptr, model, rotation, physics);
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}
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void insertObjectPhysics(const MWWorld::Ptr& ptr, const std::string& model, const osg::Quat& rotation,
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MWPhysics::PhysicsSystem& physics) const override;
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MWPhysics::PhysicsSystem& physics) const override
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{
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ESM4StaticImpl::insertObjectPhysics(ptr, model, rotation, physics);
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}
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std::string_view getName(const MWWorld::ConstPtr& ptr) const override;
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std::string_view getName(const MWWorld::ConstPtr& ptr) const override { return ""; }
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///< \return name or ID; can return an empty string.
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bool hasToolTip(const MWWorld::ConstPtr& ptr) const override;
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bool hasToolTip(const MWWorld::ConstPtr& ptr) const override { return false; }
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///< @return true if this object has a tooltip when focused (default implementation: true)
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std::string getModel(const MWWorld::ConstPtr& ptr) const override;
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std::string getModel(const MWWorld::ConstPtr& ptr) const override { return getClassModel<Record>(ptr); }
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};
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}
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