Force collada animation layers, remove nif blend mask detection.

iwyu_full
unelsson 2 years ago
parent 3f6b33820a
commit ffc64205c5

@ -571,6 +571,7 @@ namespace MWRender
const std::string& name = node->getName();
for (size_t i = 1; i < sNumBlendMasks; i++)
{
Log(Debug::Warning) << "blendmaskname:" << name;
if (name == sBlendMaskRoots[i])
return i;
}
@ -583,6 +584,27 @@ namespace MWRender
return 0;
}
size_t Animation::detectColladaBlendMask(const osg::Node* node, const std::string& blendmaskName) const
{
static const std::string_view sBlendMaskRoots[sNumBlendMasks] = {
"", /* Lower body / character root */
"Bip01 Spine1", /* Torso */
"Bip01 L Clavicle", /* Left arm */
"Bip01 R Clavicle", /* Right arm */
};
for (size_t i = 1; i < sNumBlendMasks; i++)
{
Log(Debug::Warning) << "blendmaskname:" << blendmaskName;
if (blendmaskName == sBlendMaskRoots[i])
return i;
}
assert(node->getNumParents() > 0);
node = node->getParent(0);
return 0;
}
const SceneUtil::TextKeyMap& Animation::AnimSource::getTextKeys() const
{
return mKeyframes->mTextKeys;
@ -646,7 +668,8 @@ namespace MWRender
osg::Node* node = found->second;
size_t blendMask = detectBlendMask(node);
size_t blendMask = detectColladaBlendMask(node, it->second->getName());
Log(Debug::Warning) << "blendmask " << blendMask << " ctrl name: " << it->second->getName();
// clone the controller, because each Animation needs its own ControllerSource
osg::ref_ptr<SceneUtil::KeyframeController> cloned

@ -293,6 +293,7 @@ namespace MWRender
void resetActiveGroups();
size_t detectBlendMask(const osg::Node* node) const;
size_t detectColladaBlendMask(const osg::Node* node, const std::string& blendmaskName) const;
/* Updates the position of the accum root node for the given time, and
* returns the wanted movement vector from the previous time. */

@ -31,74 +31,172 @@ namespace Resource
, mVFS(vfs)
{
}
bool RetrieveAnimationsVisitor::belongsToLeftUpperExtremity(const std::string& name)
{
static const std::string_view boneNames[25] = {
"bip01_l_clavicle",
"left_clavicle",
"bip01_l_upperarm",
"left_upper_arm",
"bip01_l_forearm",
"bip01_l_hand",
"left_hand",
"left_wrist",
"shield_bone",
"bip01_l_pinky1",
"bip01_l_pinky2",
"bip01_l_pinky3",
"bip01_l_ring1",
"bip01_l_ring2",
"bip01_l_ring3",
"bip01_l_middle1",
"bip01_l_middle2",
"bip01_l_middle3",
"bip01_l_pointer1",
"bip01_l_pointer2",
"bip01_l_pointer3",
"bip01_l_thumb1",
"bip01_l_thumb2",
"bip01_l_thumb3",
"left_forearm"
};
void RetrieveAnimationsVisitor::apply(osg::Node& node)
for (size_t i = 0; i < 25; i++)
{
if (name == boneNames[i])
return true;
}
return false;
}
bool RetrieveAnimationsVisitor::belongsToRightUpperExtremity(const std::string& name)
{
if (node.libraryName() == std::string_view("osgAnimation") && node.className() == std::string_view("Bone")
&& Misc::StringUtils::lowerCase(node.getName()) == std::string_view("bip01"))
static const std::string_view boneNames[25] = {
"bip01_r_clavicle",
"right_clavicle",
"bip01_r_upperarm",
"right_upper_arm",
"bip01_r_forearm",
"bip01_r_hand",
"right_hand",
"right_wrist",
"bip01_r_thumb1",
"bip01_r_thumb2",
"bip01_r_thumb3",
"weapon_bone",
"bip01_r_pinky1",
"bip01_r_pinky2",
"bip01_r_pinky3",
"bip01_r_ring1",
"bip01_r_ring2",
"bip01_r_ring3",
"bip01_r_middle1",
"bip01_r_middle2",
"bip01_r_middle3",
"bip01_r_pointer1",
"bip01_r_pointer2",
"bip01_r_pointer3",
"right_forearm"
};
for (size_t i = 0; i < 25; i++)
{
osg::ref_ptr<SceneUtil::OsgAnimationController> callback = new SceneUtil::OsgAnimationController();
if (name == boneNames[i])
return true;
}
std::vector<SceneUtil::EmulatedAnimation> emulatedAnimations;
return false;
}
void RetrieveAnimationsVisitor::addKeyframeController(const std::string& name, const osg::Node& node)
{
osg::ref_ptr<SceneUtil::OsgAnimationController> callback = new SceneUtil::OsgAnimationController();
callback->setName(name);
std::vector<SceneUtil::EmulatedAnimation> emulatedAnimations;
for (const auto& animation : mAnimationManager->getAnimationList())
for (const auto& animation : mAnimationManager->getAnimationList())
{
if (animation)
{
if (animation)
if (animation->getName()
== "Default") //"Default" is osg dae plugin's default naming scheme for unnamed animations
{
if (animation->getName()
== "Default") //"Default" is osg dae plugin's default naming scheme for unnamed animations
{
animation->setName(
std::string("idle")); // animation naming scheme "idle: start" and "idle: stop" is the
// default idle animation that OpenMW seems to want to play
}
animation->setName(
std::string("idle")); // animation naming scheme "idle: start" and "idle: stop" is the
// default idle animation that OpenMW seems to want to play
}
osg::ref_ptr<Resource::Animation> mergedAnimationTrack = new Resource::Animation;
const std::string animationName = animation->getName();
mergedAnimationTrack->setName(animationName);
osg::ref_ptr<Resource::Animation> mergedAnimationTrack = new Resource::Animation;
const std::string animationName = animation->getName();
mergedAnimationTrack->setName(animationName);
const osgAnimation::ChannelList& channels = animation->getChannels();
for (const auto& channel : channels)
const osgAnimation::ChannelList& channels = animation->getChannels();
for (const auto& channel : channels)
{
if (name == "Bip01 R Clavicle")
{
if (!belongsToRightUpperExtremity(channel->getTargetName())) continue;
}
else if (name == "Bip01 L Clavicle")
{
mergedAnimationTrack->addChannel(channel.get()->clone()); // is ->clone needed?
if (!belongsToLeftUpperExtremity(channel->getTargetName())) continue;
}
else if (belongsToRightUpperExtremity(channel->getTargetName()) || belongsToLeftUpperExtremity(channel->getTargetName())) continue;
callback->addMergedAnimationTrack(mergedAnimationTrack);
mergedAnimationTrack->addChannel(channel.get()->clone()); // is ->clone needed?
}
float startTime = animation->getStartTime();
float stopTime = startTime + animation->getDuration();
callback->addMergedAnimationTrack(mergedAnimationTrack);
SceneUtil::EmulatedAnimation emulatedAnimation;
emulatedAnimation.mStartTime = startTime;
emulatedAnimation.mStopTime = stopTime;
emulatedAnimation.mName = animationName;
emulatedAnimations.emplace_back(emulatedAnimation);
}
}
float startTime = animation->getStartTime();
float stopTime = startTime + animation->getDuration();
// mTextKeys is a nif-thing, used by OpenMW's animation system
// Format is likely "AnimationName: [Keyword_optional] [Start OR Stop]"
// AnimationNames are keywords like idle2, idle3... AiPackages and various mechanics control which
// animations are played Keywords can be stuff like Loop, Equip, Unequip, Block, InventoryHandtoHand,
// InventoryWeaponOneHand, PickProbe, Slash, Thrust, Chop... even "Slash Small Follow" osgAnimation formats
// should have a .txt file with the same name, each line holding a textkey and whitespace separated time
// value e.g. idle: start 0.0333
try
{
Files::IStreamPtr textKeysFile = mVFS->get(changeFileExtension(mNormalized, "txt"));
std::string line;
while (getline(*textKeysFile, line))
{
mTarget.mTextKeys.emplace(parseTimeSignature(line), parseTextKey(line));
}
SceneUtil::EmulatedAnimation emulatedAnimation;
emulatedAnimation.mStartTime = startTime;
emulatedAnimation.mStopTime = stopTime;
emulatedAnimation.mName = animationName;
emulatedAnimations.emplace_back(emulatedAnimation);
}
catch (std::exception&)
}
// mTextKeys is a nif-thing, used by OpenMW's animation system
// Format is likely "AnimationName: [Keyword_optional] [Start OR Stop]"
// AnimationNames are keywords like idle2, idle3... AiPackages and various mechanics control which
// animations are played Keywords can be stuff like Loop, Equip, Unequip, Block, InventoryHandtoHand,
// InventoryWeaponOneHand, PickProbe, Slash, Thrust, Chop... even "Slash Small Follow" osgAnimation formats
// should have a .txt file with the same name, each line holding a textkey and whitespace separated time
// value e.g. idle: start 0.0333
try
{
Files::IStreamPtr textKeysFile = mVFS->get(changeFileExtension(mNormalized, "txt"));
std::string line;
while (getline(*textKeysFile, line))
{
Log(Debug::Warning) << "No textkey file found for " << mNormalized;
mTarget.mTextKeys.emplace(parseTimeSignature(line), parseTextKey(line));
}
}
catch (std::exception&)
{
Log(Debug::Warning) << "No textkey file found for " << mNormalized;
}
callback->setEmulatedAnimations(emulatedAnimations);
mTarget.mKeyframeControllers.emplace(name, callback);
}
callback->setEmulatedAnimations(emulatedAnimations);
mTarget.mKeyframeControllers.emplace(node.getName(), callback);
void RetrieveAnimationsVisitor::apply(osg::Node& node)
{
if (node.libraryName() == std::string_view("osgAnimation") && node.className() == std::string_view("Bone")
&& Misc::StringUtils::lowerCase(node.getName()) == std::string_view("bip01"))
{
addKeyframeController("bip01", node); /* Character root */
//addKeyframeController("Bip01 Spine1", node); /* Torso */
addKeyframeController("Bip01 L Clavicle", node); /* Left arm */
addKeyframeController("Bip01 R Clavicle", node); /* Right arm */
}
traverse(node);

@ -18,7 +18,11 @@ namespace Resource
RetrieveAnimationsVisitor(SceneUtil::KeyframeHolder& target,
osg::ref_ptr<osgAnimation::BasicAnimationManager> animationManager, const std::string& normalized,
const VFS::Manager* vfs);
bool belongsToLeftUpperExtremity(const std::string& name);
bool belongsToRightUpperExtremity(const std::string& name);
void addKeyframeController(const std::string& name, const osg::Node& node);
virtual void apply(osg::Node& node) override;
private:

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