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https://github.com/OpenMW/openmw.git
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store results of character creation and update GUI
This commit is contained in:
parent
5b0cb097cf
commit
fff4bc29f4
5 changed files with 87 additions and 19 deletions
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@ -215,7 +215,6 @@ namespace MWGui
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// These are just demo values, you should replace these with
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// These are just demo values, you should replace these with
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// real calls from outside the class later.
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// real calls from outside the class later.
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setText("LevelText", "5");
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setText("LevelText", "5");
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setText("RaceText", "Wood Elf");
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setText("ClassText", "Pilgrim");
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setText("ClassText", "Pilgrim");
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}
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}
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@ -272,6 +271,8 @@ namespace MWGui
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{
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{
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if (id=="name")
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if (id=="name")
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setPlayerName (value);
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setPlayerName (value);
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else if (id=="race")
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setText ("RaceText", value);
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}
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}
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};
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};
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@ -54,7 +54,7 @@ namespace MWMechanics
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}
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}
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MechanicsManager::MechanicsManager (MWWorld::Environment& environment)
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MechanicsManager::MechanicsManager (MWWorld::Environment& environment)
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: mEnvironment (environment), mSetName (true)
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: mEnvironment (environment), mUpdatePlayer (true)
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{
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{
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buildPlayer();
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buildPlayer();
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}
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}
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@ -126,42 +126,48 @@ namespace MWMechanics
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}
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}
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}
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}
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if (mSetName)
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if (mUpdatePlayer)
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{
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{
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// basic player profile; should not change anymore after the creation phase is finished.
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mEnvironment.mWindowManager->setValue ("name", mEnvironment.mWorld->getPlayerPos().getName());
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mEnvironment.mWindowManager->setValue ("name", mEnvironment.mWorld->getPlayerPos().getName());
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mSetName = false;
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mEnvironment.mWindowManager->setValue ("race", mEnvironment.mWorld->getPlayerPos().getRace());
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mEnvironment.mWindowManager->setValue ("class",
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mEnvironment.mWorld->getPlayerPos().getClass().name);
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mUpdatePlayer = false;
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}
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}
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}
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}
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void MechanicsManager::setPlayerName (const std::string& name)
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void MechanicsManager::setPlayerName (const std::string& name)
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{
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{
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mEnvironment.mWorld->getPlayerPos().setName (name);
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mEnvironment.mWorld->getPlayerPos().setName (name);
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mSetName = true;
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mUpdatePlayer = true;
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}
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}
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void MechanicsManager::setPlayerRace (const std::string& race, bool male)
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void MechanicsManager::setPlayerRace (const std::string& race, bool male)
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{
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{
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mEnvironment.mWorld->getPlayerPos().setGender (male);
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mEnvironment.mWorld->getPlayerPos().setRace (race);
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buildPlayer();
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buildPlayer();
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mUpdatePlayer = true;
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}
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}
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void MechanicsManager::setPlayerBirthsign (const std::string& id)
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void MechanicsManager::setPlayerBirthsign (const std::string& id)
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{
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{
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mEnvironment.mWorld->getPlayerPos().setBirthsign (id);
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buildPlayer();
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buildPlayer();
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}
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}
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void MechanicsManager::setPlayerClass (const std::string& id)
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void MechanicsManager::setPlayerClass (const std::string& id)
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{
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{
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mEnvironment.mWorld->getPlayerPos().setClass (*mEnvironment.mWorld->getStore().classes.find (id));
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buildPlayer();
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buildPlayer();
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mUpdatePlayer = true;
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}
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}
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void MechanicsManager::setPlayerClass (const ESM::Class& class_)
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void MechanicsManager::setPlayerClass (const ESM::Class& class_)
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{
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{
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mEnvironment.mWorld->getPlayerPos().setClass (class_);
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buildPlayer();
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buildPlayer();
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mUpdatePlayer = true;
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}
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}
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}
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}
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@ -20,7 +20,7 @@ namespace MWMechanics
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std::set<MWWorld::Ptr> mActors;
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std::set<MWWorld::Ptr> mActors;
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MWWorld::Ptr mWatched;
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MWWorld::Ptr mWatched;
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CreatureStats mWatchedCreature;
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CreatureStats mWatchedCreature;
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bool mSetName;
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bool mUpdatePlayer;
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void buildPlayer();
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void buildPlayer();
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///< build player according to stored class/race/birthsign information. Will
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///< build player according to stored class/race/birthsign information. Will
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@ -5,6 +5,22 @@
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namespace MWRender
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namespace MWRender
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{
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{
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PlayerPos::PlayerPos (Ogre::Camera *cam, const ESM::NPC *player, MWWorld::World& world) :
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mCellStore (0), camera(cam), mWorld (world), mClass (0)
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{
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mPlayer.base = player;
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mName = player->name;
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mMale = !(player->flags & ESM::NPC::Female);
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mRace = player->race;
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mPlayer.ref.pos.pos[0] = mPlayer.ref.pos.pos[1] = mPlayer.ref.pos.pos[2] = 0;
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mClass = new ESM::Class (*world.getStore().classes.find (player->cls));
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}
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PlayerPos::~PlayerPos()
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{
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delete mClass;
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}
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void PlayerPos::setPos(float x, float y, float z, bool updateCamera)
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void PlayerPos::setPos(float x, float y, float z, bool updateCamera)
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{
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{
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mWorld.moveObject (getPlayer(), x, y, z);
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mWorld.moveObject (getPlayer(), x, y, z);
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@ -15,4 +31,11 @@ namespace MWRender
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mPlayer.ref.pos.pos[2],
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mPlayer.ref.pos.pos[2],
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-mPlayer.ref.pos.pos[1]));
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-mPlayer.ref.pos.pos[1]));
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}
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}
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void PlayerPos::setClass (const ESM::Class& class_)
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{
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ESM::Class *new_class = new ESM::Class (class_);
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delete mClass;
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mClass = new_class;
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}
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}
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}
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@ -25,15 +25,16 @@ namespace MWRender
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Ogre::Camera *camera;
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Ogre::Camera *camera;
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MWWorld::World& mWorld;
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MWWorld::World& mWorld;
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std::string mName;
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std::string mName;
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bool mMale;
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std::string mRace;
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std::string mBirthsign;
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ESM::Class *mClass;
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public:
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public:
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PlayerPos(Ogre::Camera *cam, const ESM::NPC *player, MWWorld::World& world) :
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mCellStore (0), camera(cam), mWorld (world)
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PlayerPos(Ogre::Camera *cam, const ESM::NPC *player, MWWorld::World& world);
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{
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mPlayer.base = player;
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~PlayerPos();
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mName = player->name;
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mPlayer.ref.pos.pos[0] = mPlayer.ref.pos.pos[1] = mPlayer.ref.pos.pos[2] = 0;
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}
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// Set the player position. Uses Morrowind coordinates.
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// Set the player position. Uses Morrowind coordinates.
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void setPos(float _x, float _y, float _z, bool updateCamera = false);
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void setPos(float _x, float _y, float _z, bool updateCamera = false);
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@ -81,10 +82,47 @@ namespace MWRender
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mName = name;
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mName = name;
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}
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}
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void setGender (bool male)
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{
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mMale = male;
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}
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void setRace (const std::string& race)
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{
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mRace = race;
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}
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void setBirthsign (const std::string& birthsign)
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{
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mBirthsign = birthsign;
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}
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void setClass (const ESM::Class& class_);
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std::string getName() const
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std::string getName() const
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{
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{
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return mName;
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return mName;
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}
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}
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bool isMale() const
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{
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return mMale;
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}
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std::string getRace() const
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{
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return mRace;
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}
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std::string getBirthsign() const
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{
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return mBirthsign;
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}
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const ESM::Class& getClass() const
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{
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return *mClass;
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}
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};
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};
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}
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}
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#endif
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#endif
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