Commit Graph

29165 Commits (openmw-48)
 

Author SHA1 Message Date
psi29a e6b6f2ced6 Merge branch 'cuphead48' into 'openmw-48'
Regression fixes for animation-less knockout [0.48]

See merge request OpenMW/openmw!2590
1 year ago
Alexei Kotov d327e92d7f Don't cancel animation-less knockout 1 year ago
psi29a eebaf2b61e Merge branch 'fix_hour_modulo_48' into 'openmw-48'
Fix hour modulo expression (#7121) for 0.48

See merge request OpenMW/openmw!2560
1 year ago
Alexei Kotov 98997d893f Merge branch 'bug-fix-7116-openmw48' into 'openmw-48'
Connect zoom in/out only when the option is allowed

See merge request OpenMW/openmw!2559
1 year ago
elsid 9c34ef8720
Fix hour modulo expression
Round result of std::fmod(hours, 24) to the nearest float below 24 on double to
float conversion when it is not. Add special type and conversion function along
with tests to be used in all places where such conversion happens.

To avoid producing hours equal to 24 due to double to float precision loss.
1 year ago
Cédric Mocquillon 30e2ea2951 Connect zoom in/out only when the option is allowed 1 year ago
psi29a 01be3d16b2 Merge branch 'classless48' into 'openmw-48'
!2552 for 0.48

See merge request OpenMW/openmw!2554
1 year ago
Evil Eye 7d97ca6cd5 Don't call getClass on an empty Ptr 1 year ago
psi29a 5b56fe8d0d Merge branch 'drippy-48' into 'openmw-48'
!2537 for 0.48

See merge request OpenMW/openmw!2545
1 year ago
Evil Eye 08a6d9e2cf Ignore non-3D agents in the navigator 1 year ago
psi29a 678898b8f6 Merge branch 'keep_calm_and_get_hit_48' into 'openmw-48'
!2522 for 0.48

See merge request OpenMW/openmw!2538
1 year ago
psi29a b40ac6dce5 Merge branch 'give-up-on-thinking-up-a-way-to-determine-this-automatically-per-object-openmw-48' into 'openmw-48'
Add a setting to control coverage adjustment (!2536 cherry-pick)

See merge request OpenMW/openmw!2539
1 year ago
AnyOldName3 33e39a0360 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
1 year ago
Evil Eye 5188d2a7f9 Update reference 1 year ago
Evil Eye 92761f0527 Add option to restore non-MCP Calm spell behaviour 1 year ago
psi29a fff497c205 Merge branch 'lua_gc_48' into 'openmw-48'
[0.48] Run Lua GC in every frame

See merge request OpenMW/openmw!2531
1 year ago
Petr Mikheev 734f09abe6 Run Lua GC in every frame 1 year ago
psi29a 9bbc4a54c1 Merge branch 'dial_early_48' into 'openmw-48'
!2524 for 0.48

See merge request OpenMW/openmw!2525
1 year ago
Evil Eye 3b8b5aee39 Add an early out to dialogue loading to match Morrowind.exe behaviour 1 year ago
Andrei Kortunov 3e70fc2577 Add missing translations 2 years ago
Andrei Kortunov babd9ee24b Improve postprocess HUD layout 2 years ago
psi29a e1e7f3e135 Merge branch 'fix_7056' into 'master'
Add missing content=builtin.omwscripts if openmw is started via openmw-cs

Closes #7056

See merge request OpenMW/openmw!2496

(cherry picked from commit c2b495a187)

6025943f Add missing content=builtin.omwscripts if openmw is started via openmw-cs (fixes #7056)
2 years ago
psi29a be89953368 Merge branch 'fix_settings_reloadlua' into 'master'
Clear storage of setting groups on reloadlua

See merge request OpenMW/openmw!2497

(cherry picked from commit 523fabe1e8)

17891600 Clear storage of setting groups on reloadlua
2 years ago
psi29a 30b1b2f911 Merge branch 'fix_7005' into 'master'
Fix Lua settings UI not working after a save (#7005)

See merge request OpenMW/openmw!2495

(cherry picked from commit 084396f29e)

589d7e82 Fix Lua settings UI not working after a save (#7005)
2 years ago
psi29a 2580cbfe67 Merge branch 'time_stamp_48' into 'openmw-48'
Support negative days in TimeStamp for 0.48 (#6981)

See merge request OpenMW/openmw!2493
2 years ago
elsid 4f360e6374
Support negative days in TimeStamp
As vanilla engine does.
2 years ago
psi29a a5b1ce77ea Merge branch 'flying_position48' into 'openmw-48'
Only force adjust the player and NPCs teleported out of the active grid

See merge request OpenMW/openmw!2489
2 years ago
Evil Eye df5eac88b8 Only force adjust the player and NPCs teleported out of the active grid 2 years ago
psi29a e0c2131cd7 Merge branch 'bound48' into 'openmw-48'
Allow bound effects to be recast if they're attached to a recastable effect 0.48

See merge request OpenMW/openmw!2487
2 years ago
Evil Eye 2881a30e9e Allow bound effects to be recast if they're attached to a recastable effect 2 years ago
psi29a ddc90bc778 Merge branch 'async_crashes_48' into 'openmw-48'
Pull fixes for async Lua into 0.48

See merge request OpenMW/openmw!2482
2 years ago
Petr Mikheev 710ad11dc8 Fix #7039: freeze after throwing an error in a queued Lua callback 2 years ago
uramer 5cf96a808e Lua coroutine crash tests 2 years ago
uramer 4f25796029 Execute async callbacks on the main Lua stack 2 years ago
psi29a dc9ba9dc80 Merge branch 'grayscale_dialogue_48' into 'openmw-48'
Dialogue issues 0.48

See merge request OpenMW/openmw!2480
2 years ago
Evil Eye d6fcf54438 Mark constant methods const 2 years ago
Evil Eye 53c03b65cf Prevent potentially returning garbage flags 2 years ago
Evil Eye 7e8da3dc9c Don't use potentially invalid cache entry 2 years ago
Evil Eye 1e16900d97 Merge branch 'water_walking_evasion_48' into 'openmw-48'
Adjust initial distance when destination is changed for obstacle check (#6860) (0.48)

See merge request OpenMW/openmw!2442
2 years ago
psi29a fedd9191d5 Merge branch 'fix_reset_animation_48' into 'openmw-48'
Fix resetting player's animation on game loading (#7030) (0.48)

See merge request OpenMW/openmw!2449
2 years ago
elsid 70fe539ee4
Fix resetting player's animation on game loading
When game is loaded player's animation is replaced by a new object. Old object
is destructed without explicit removeFromScene call.
2 years ago
psi29a 37ee7170cb Merge branch 'lua_stats_used_memory_48' into 'openmw-48'
Report used memory by Lua interpreter (0.48)

See merge request OpenMW/openmw!2445
2 years ago
elsid a74b842e16
Report used memory by Lua interpreter 2 years ago
elsid ff44c96118
Adjust initial distance when destination is changed for obstacle check
Changed destination may create a situation when the distance actor moved between
2 update calls is less than initial distance because destination has been changed.
This forces actor to take evasive action when there is no actual obstacle.
2 years ago
AnyOldName3 b9585b8a80 Merge branch 'upgrade_sdl_windows' into 'master'
bump sdl from 2.0.22 to 2.0.24 for windows

Closes #6924

See merge request OpenMW/openmw!2425

(cherry picked from commit 483f370b01)

4c5c449b bump sdl from 2.0.22 to 2.0.24 for windows
36b4e692 Update CI/before_script.msvc.sh
ef92281b Update CI/before_script.msvc.sh
3c173646 Update CI/before_script.msvc.sh
2 years ago
Alexei Kotov 022f245150 Merge branch 'count48' into 'openmw-48'
Improve item count handling (0.48)

See merge request OpenMW/openmw!2436
2 years ago
psi29a 73f69ea37f Merge branch 'appendIndex48' into 'openmw-48'
Fix topic infos creation

See merge request OpenMW/openmw!2435
2 years ago
Andrei Kortunov 3f72432c9f Make count input box larger to fit larger text 2 years ago
Andrei Kortunov f3aebf22dd Improve item count handling 2 years ago
Andrei Kortunov d00fc845c0 Fix topic infos creation 2 years ago