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									 scrawl | f4b5662562 | Make sure not to add duplicate viewports (Fixes #1832) Wasn't a problem while testing reload() on linux. Maybe an implementation difference with Ogre's D3D rendersystem? | 2014-08-19 19:47:46 +02:00 |  | 
				
					
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									 scrawl | 4a26dcb2ad | Avoid calling RenderTarget::update from within loadResource | 2014-08-08 15:46:33 +02:00 |  | 
				
					
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									 scrawl | c6bf9dfbfb | Add ManualResourceLoader for character previews (Fixes #1752) | 2014-08-06 20:13:57 +02:00 |  | 
				
					
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									 scrawl | edb5a54092 | Include some more required Ogre headers explicitely. | 2014-03-05 21:46:37 +01:00 |  | 
				
					
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									 Chris Robinson | 643e7651e0 | Use a null material for non-SubEntities in the selection buffer | 2013-08-06 19:49:00 -07:00 |  | 
				
					
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									 scrawl | d696da7677 | Fix selection buffer | 2013-03-07 21:38:27 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 4eae810de3 | Merge remote-tracking branch 'edmondo/master' | 2012-09-16 10:37:45 +02:00 |  | 
				
					
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									 Edmondo Tommasina | f21faf197c | selectionbuffer.cpp: fix ‘runtime_error’ is not a member of ‘std’ | 2012-09-15 22:19:44 +02:00 |  | 
				
					
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									 Michael Mc Donnell | c161a3850f | Use correct type for iterator Fixes building on Windows with vs2010. | 2012-09-15 15:37:18 -04:00 |  | 
				
					
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									 scrawl | 565aad3783 | changed a method for ogre 1.8.0 | 2012-09-14 14:49:56 +02:00 |  | 
				
					
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									 scrawl | 1f7e044fad | removed some debug stuff | 2012-09-14 14:41:19 +02:00 |  | 
				
					
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									 scrawl | 6ac2a12296 | item selection working on the preview | 2012-09-14 14:34:18 +02:00 |  |