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									 Capostrophic | b08d7b4a3b | Use centroid interpolation for shader lighting (fixes #4143) | 2018-04-14 00:30:28 +03:00 |  | 
				
					
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									 scrawl | bc04989448 | Remove unused uniforms | 2016-06-17 00:20:53 +02:00 |  | 
				
					
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									 scrawl | 8e23c37668 | Flip the parallax offset Y component based on tangent parity (Bug #3440) | 2016-06-16 18:07:10 +02:00 |  | 
				
					
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									 scrawl | 6a1fd05074 | Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440) | 2016-06-16 17:32:27 +02:00 |  | 
				
					
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									 scrawl | b59b2c6d6d | Move to parallax.glsl | 2016-03-22 21:46:15 +01:00 |  | 
				
					
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									 scrawl | 157c11398d | Add terrain parallax mapping | 2016-03-22 21:46:15 +01:00 |  | 
				
					
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									 scrawl | 0db7163363 | Add specular mapping for terrain | 2016-02-20 19:55:08 +01:00 |  | 
				
					
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									 scrawl | 6000e48bba | Add terrain shaders and normal map support Textures with _n filename suffix are automatically recognized as terrain normal maps. | 2016-02-19 01:37:30 +01:00 |  |