AnyOldName3
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9f20aaccfb
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Add some more advanced settings to control shadows.
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2018-01-25 16:08:34 +00:00 |
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AnyOldName3
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6ec893b618
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Merge remote-tracking branch 'refs/remotes/upstream/master'
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2018-01-22 15:54:13 +00:00 |
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AnyOldName3
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112ade2a3f
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Ensure TerrainDrawables affect the computed near/far planes.
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2018-01-22 15:52:37 +00:00 |
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Bret Curtis
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588c1df0f0
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Merge pull request #1599 from xyzz/android
Update android port.
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2018-01-16 11:12:21 +01:00 |
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Ilya Zhuravlev
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d2121ccd62
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Update android port.
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2018-01-16 00:11:27 -05:00 |
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scrawl
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047c44f265
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Ignore duplicate data directories to work around the fallout of (Fixes #3557)
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2018-01-14 00:25:20 +00:00 |
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scrawl
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259919d125
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Print a warning when an ambiguous file on a case-sensitive file system is found
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2018-01-14 00:23:29 +00:00 |
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Marc Zinnschlag
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2dff3aab22
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allow . and - in the name part of a begin script statement, but not at the beginning of a name. Fixes #4061
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2018-01-12 16:37:06 +01:00 |
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scrawl
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bba9a8dd91
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Don't update off-screen animations
Make flying creatures animate in-place when out of processing range
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2018-01-11 01:49:35 +00:00 |
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AnyOldName3
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bf9a1ded63
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Mark a function as override
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2018-01-02 16:39:05 +00:00 |
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Bret Curtis
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93f14c219c
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camelCase
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2018-01-01 16:32:20 +01:00 |
|
Bret Curtis
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7a7b040216
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fix building on mips machines
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2018-01-01 14:10:23 +01:00 |
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scrawl
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c920f95d1e
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Don't incorrectly discard root node transformation (Fixes #4272)
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2017-12-31 23:49:43 +00:00 |
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AnyOldName3
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c3e0398d1c
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Add settings
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2017-12-27 02:32:17 +00:00 |
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AnyOldName3
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c192c851db
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Make disabling shadows disable their performance impact, too.
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2017-12-26 23:51:50 +00:00 |
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AnyOldName3
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b08938485f
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Make suspending viewer threads the responsibility of the caller, not the shader manager.
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2017-12-17 23:55:19 +00:00 |
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AnyOldName3
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229cc9696f
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Make updating global shader defines update shaders.
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2017-12-17 01:57:53 +00:00 |
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AnyOldName3
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8957c92a36
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Switch to a more industry-standard shadow map splitting scheme
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2017-12-17 00:52:10 +00:00 |
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AnyOldName3
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7cce2d6f87
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Implement a more sensible shadow map cascading system
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2017-12-12 22:37:40 +00:00 |
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AnyOldName3
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0e481a457e
|
Merge remote-tracking branch 'refs/remotes/upstream/master'
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2017-12-08 23:26:08 +00:00 |
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scrawl
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a4d8aef40d
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Merge branch openmw-43 into master
Conflicts:
CMakeLists.txt
README.md
files/mygui/openmw_trade_window.layout
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2017-11-29 22:37:50 +00:00 |
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AnyOldName3
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974e4d5299
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Add check for null shaders when releasing OpenGL objects
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2017-11-24 22:43:40 +00:00 |
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Andrei Kortunov
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94c0e3ed10
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Move toUpper() from StringUtils to the JournalViewModel
|
2017-11-23 19:37:45 +04:00 |
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AnyOldName3
|
98cd9fc144
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Add preliminary support for global shader defines.
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2017-11-22 20:07:07 +00:00 |
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AnyOldName3
|
7a9df977c7
|
Add some prerequisits for making shadows disableable
|
2017-11-21 17:20:57 +00:00 |
|
AnyOldName3
|
166ba22072
|
Prevent line count changes within conditional blocks (because of conditional includes or @foreach expansion) ruining line numbering.
|
2017-11-21 16:53:12 +00:00 |
|
Andrei Kortunov
|
67acb83b62
|
Add missing include
|
2017-11-21 13:27:33 +04:00 |
|
Andrei Kortunov
|
5f41f7c48d
|
Clean code up a bit
|
2017-11-21 13:03:38 +04:00 |
|
Andrei Kortunov
|
ba91cd658b
|
Convert topic name to Unicode
|
2017-11-21 12:31:23 +04:00 |
|
Andrei Kortunov
|
f0ca3eabd3
|
Merge from upstream master
|
2017-11-21 09:39:54 +04:00 |
|
scrawl
|
9fda3b6db4
|
Fix NumericEditBox behavior broken by switch to std::stoi
For some reason stoi doesn't throw an error for '1foo' while 'foo1' does.
Now the edit box flat out rejects any non-digit key events.
|
2017-11-20 23:20:03 +00:00 |
|
Andrei Kortunov
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a391990f2a
|
Provide multibyte toLower() and single chars comparator
|
2017-11-20 21:30:46 +04:00 |
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AnyOldName3
|
0f6f097cf2
|
Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
|
2017-11-17 18:24:08 +00:00 |
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AnyOldName3
|
3d18ddc8e4
|
Take into account previous #line directives when expanding @foreach shader macros
|
2017-11-17 17:18:33 +00:00 |
|
Alexander Stillich
|
93e9df15c9
|
Fixed parameter naming
|
2017-11-11 22:58:02 +00:00 |
|
Alexander Stillich
|
52b3507a2b
|
Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
|
2017-11-11 22:58:02 +00:00 |
|
Alexander Stillich
|
09aac22782
|
Added StringUtil::replaceAll()
|
2017-11-11 22:58:01 +00:00 |
|
Alexander Stillich
|
92aaff3b78
|
Fixed escaping @ in boost program options filter
|
2017-11-11 22:57:59 +00:00 |
|
scrawl
|
a5ba1caed1
|
Merge pull request #1541 from astillich/4189
Fixed escaping @ in boost program options filter
|
2017-11-10 23:08:54 +00:00 |
|
scrawl
|
a5adc5b018
|
Add NPC base skeleton files to the optimizer blacklist (Fixes #4159)
|
2017-11-10 22:51:32 +00:00 |
|
AnyOldName3
|
590531595b
|
Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
|
2017-11-10 02:02:27 +00:00 |
|
AnyOldName3
|
6e0b61d084
|
Add missing libraries to components target
|
2017-11-08 04:09:14 +00:00 |
|
AnyOldName3
|
e201e359a9
|
Move Shadow to Components
|
2017-11-08 01:44:49 +00:00 |
|
AnyOldName3
|
1a30a917af
|
Merge upstream/master
|
2017-11-08 01:31:38 +00:00 |
|
AnyOldName3
|
aa31cbba4f
|
Attempt (and fail) to make the local map show without unwanted shadow
|
2017-11-08 01:20:52 +00:00 |
|
scrawl
|
244cc5b861
|
Reduce error spam
|
2017-11-08 00:24:03 +00:00 |
|
scrawl
|
7b4add2ae4
|
Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
|
2017-11-08 00:24:03 +00:00 |
|
Alexander Stillich
|
43b5c2e36b
|
Fixed parameter naming
|
2017-11-07 23:20:10 +01:00 |
|
Alexander Stillich
|
70d578d050
|
Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
|
2017-11-07 23:10:58 +01:00 |
|
Alexander Stillich
|
af3e1f92ec
|
Added StringUtil::replaceAll()
|
2017-11-07 23:06:23 +01:00 |
|