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									 Andrei Kortunov | f30cb9f8bc | Calculate viewNormal only when needed | 2020-06-15 12:57:37 +04:00 |  | 
				
					
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									 Capostrophic | 58d78fb126 | Always pass the vertex color to the fragment shader | 2020-05-12 18:28:07 +03:00 |  | 
				
					
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									 Andrei Kortunov | 02444add2a | Support for radial fog (feature #4708) | 2020-03-17 23:09:28 +04:00 |  | 
				
					
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									 AnyOldName3 | 556c9a3382 | Add normal-offset shadow mapping to remove shadow acne (flicker) | 2019-01-30 22:28:00 +00:00 |  | 
				
					
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									 AnyOldName3 | a7e53df278 | Move common shadow code to shared shadow shader headers | 2018-06-24 23:40:52 +01:00 |  | 
				
					
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									 AnyOldName3 | b25b356081 | Sort out shader indentation | 2018-06-22 01:02:01 +01:00 |  | 
				
					
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									 AnyOldName3 | 44b2cf2b7f | Merge upstream. | 2018-05-11 19:15:04 +01:00 |  | 
				
					
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									 Capostrophic | b08d7b4a3b | Use centroid interpolation for shader lighting (fixes #4143) | 2018-04-14 00:30:28 +03:00 |  | 
				
					
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									 AnyOldName3 | 590531595b | Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp | 2017-11-10 02:02:27 +00:00 |  | 
				
					
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									 AnyOldName3 | 715f29165b | Dynamically adjust shaders to have the required number of shadow maps. | 2017-11-07 20:22:45 +00:00 |  | 
				
					
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									 AnyOldName3 | 56fa33af66 | Enable parallel split shadow maps | 2017-11-07 00:32:04 +00:00 |  | 
				
					
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									 AnyOldName3 | 3f63ebce77 | Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch) | 2017-11-05 14:37:36 +00:00 |  | 
				
					
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									 AnyOldName3 | 26ecf2088b | Make shadows play nicely with per-vertex lighting | 2017-09-21 01:59:02 +01:00 |  | 
				
					
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									 AnyOldName3 | f50063402d | Adjust shaders to support shadows | 2017-09-21 00:25:48 +01:00 |  | 
				
					
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									 scrawl | 157c11398d | Add terrain parallax mapping | 2016-03-22 21:46:15 +01:00 |  | 
				
					
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									 scrawl | 0db7163363 | Add specular mapping for terrain | 2016-02-20 19:55:08 +01:00 |  | 
				
					
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									 scrawl | 6000e48bba | Add terrain shaders and normal map support Textures with _n filename suffix are automatically recognized as terrain normal maps. | 2016-02-19 01:37:30 +01:00 |  |