Alexei Dobrohotov
								
							 
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								09759c6620
								
							
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								Clean up shader lighting
							
							
							
							
							
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							2020-12-22 04:46:35 +03:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								f30cb9f8bc
								
							
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								Calculate viewNormal only when needed
							
							
							
							
							
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							2020-06-15 12:57:37 +04:00 | 
						
						
							
							
							
								
							
							
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									Capostrophic
								
							 
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								58d78fb126
								
							
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								Always pass the vertex color to the fragment shader
							
							
							
							
							
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							2020-05-12 18:28:07 +03:00 | 
						
						
							
							
							
								
							
							
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									Andrei Kortunov
								
							 
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								02444add2a
								
							
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								Support for radial fog (feature #4708)
							
							
							
							
							
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							2020-03-17 23:09:28 +04:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								556c9a3382
								
							
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								Add normal-offset shadow mapping to remove shadow acne (flicker)
							
							
							
							
							
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							2019-01-30 22:28:00 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								a7e53df278
								
							
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								Move common shadow code to shared shadow shader headers
							
							
							
							
							
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							2018-06-24 23:40:52 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								b25b356081
								
							
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								Sort out shader indentation
							
							
							
							
							
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							2018-06-22 01:02:01 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								44b2cf2b7f
								
							
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								Merge upstream.
							
							
							
							
							
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							2018-05-11 19:15:04 +01:00 | 
						
						
							
							
							
								
							
							
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									Capostrophic
								
							 
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								b08d7b4a3b
								
							
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								Use centroid interpolation for shader lighting (fixes #4143)
							
							
							
							
							
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							2018-04-14 00:30:28 +03:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								590531595b
								
							
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								Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
							
							
							
							
							
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							2017-11-10 02:02:27 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								715f29165b
								
							
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								Dynamically adjust shaders to have the required number of shadow maps.
							
							
							
							
							
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							2017-11-07 20:22:45 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								56fa33af66
								
							
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								Enable parallel split shadow maps
							
							
							
							
							
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							2017-11-07 00:32:04 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								3f63ebce77
								
							
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								Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
							
							
							
							
							
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							2017-11-05 14:37:36 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								26ecf2088b
								
							
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								Make shadows play nicely with per-vertex lighting
							
							
							
							
							
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							2017-09-21 01:59:02 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								f50063402d
								
							
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								Adjust shaders to support shadows
							
							
							
							
							
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							2017-09-21 00:25:48 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								157c11398d
								
							
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								Add terrain parallax mapping
							
							
							
							
							
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							2016-03-22 21:46:15 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								0db7163363
								
							
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								Add specular mapping for terrain
							
							
							
							
							
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							2016-02-20 19:55:08 +01:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								6000e48bba
								
							
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								Add terrain shaders and normal map support
							
							
							
							
							
							
							
							Textures with _n filename suffix are automatically recognized as terrain normal maps. 
							
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							2016-02-19 01:37:30 +01:00 | 
						
						
							
							
							
								
							
							
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