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									 elsid | 40ad87bc4d | Replace OpenThreads by std types | 2020-06-25 22:16:09 +02:00 |  | 
				
					
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									 Andrei Kortunov | cad45e96ac | Remove redundant mCompile set - we do not use data from it anyway | 2019-03-21 08:42:48 +04:00 |  | 
				
					
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									 bzzt | aa5a071aef | Delete composite map layers in the background thread | 2019-03-18 14:00:50 +04:00 |  | 
				
					
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									 scrawl | 123f7b83d5 | Make the CompositeMapRenderer use available time and add related setting | 2018-02-13 00:40:41 +00:00 |  | 
				
					
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									 scrawl | 7f5beb3172 | Remove unused includes | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | e7a0878c10 | Add CompositeMapRenderer info to the stats panel | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | c921620ef3 | Compile the drawables of a composite map one by one to avoid frame drops for larger maps | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 47ca8aeee5 | Use the time elapsed instead of # compiled as limit | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 683e625c6c | Rewrite CompositeMapRenderer to be based on Drawable and share the FBO | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | b1d4bb5708 | Add CompositeMapRenderer Temporarily render all terrain using composite maps for testing purposes | 2017-03-14 19:27:55 +01:00 |  |