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11 commits

Author SHA1 Message Date
elsid
9460a8760e
Move operator<< for UpdateNavMeshStatus to header 2021-08-12 20:23:57 +02:00
elsid
beeb882ea8
Do not use off mesh connections as a part of navmesh cache key
To reduce cache size and make it more flexible.

Adding off mesh connections to the navmesh is the last step of navmesh
generation and it's very fast comparing to other steps (microseconds vs
milliseconds). Having less cache size makes get and set operations almost 2x
times faster that also have an order of microseconds. So in total there is
no performance impact.
2021-07-14 12:19:17 +02:00
elsid
62f32f4543
Do not replace equivalent navmesh tiles 2021-04-18 20:04:41 +02:00
elsid
f637dc38bd
Add cached flag to update navmesh status 2020-10-08 19:55:55 +02:00
elsid
7d73e73cad
Consider tile as not removed when it is not found 2020-10-08 19:55:55 +02:00
elsid
614d5243c3
Make NavMeshCacheItem consistent
Move all logic related to this type into its methods.
2019-03-10 23:07:36 +03:00
elsid
ccc709a316
Store guarded navmesh cache item in shared_ptr
Remove useless SharedGuarded type.
2019-03-10 17:06:19 +03:00
elsid
ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
elsid
d2fd9abd51
Split RecastMesh into tiles 2018-10-13 22:16:30 +03:00
elsid
dbb1d99bff
Add NavMeshItem generation to fix update NavMesh for render 2018-10-13 22:16:30 +03:00
elsid
dd5f4498f6
Increment NavMesh revision on remove or add tile 2018-10-13 22:16:29 +03:00