elsid
01c712d5f1
Split navigator settings into subtypes
...
Mostly to distinguish settings that affect properties of the generated navmesh.
2021-12-10 23:55:03 +01:00
elsid
33bb18850d
Move operator<< to debug.hpp
2021-12-10 23:55:03 +01:00
elsid
e0c4f08aa5
Remove redundant includes
2021-11-08 02:21:02 +01:00
elsid
88ac77df1f
Fix writing to file for RecastMesh
...
Add missing scaling and y, z coordinates swap.
2021-10-09 17:30:37 +02:00
elsid
fea4fb6e69
Make AiPursue path destination to be as close as possible to target
...
Even when target is not reachable actor will try to run there either because
target navmesh polygon is selected within extended area or because partial path
is built to the closest possible polygon.
2021-08-18 23:44:36 +02:00
elsid
349040ffb2
Use status codes to handle navigator errors instead of exceptions
...
For find path use case.
2020-02-04 22:33:56 +01:00
Andrei Kortunov
14b756a692
Use a generic logging system for RecastNavigation
2019-04-08 20:31:21 +04:00
AnyOldName3
4489f23005
Remove recastnavigation conflicts
2018-10-31 15:15:01 +00:00
elsid
ae7285e960
Use ScopeGuarded instead of raw mutex
2018-10-13 22:16:35 +03:00
elsid
b33a291a67
Log thread id
2018-10-13 22:16:31 +03:00
elsid
c3298d13a6
Add log sinks (stdout and file)
2018-10-13 22:16:31 +03:00
elsid
144e1a063b
Support animated objects
2018-10-13 22:16:30 +03:00
elsid
794cfc4aa3
Write detournavigator log to file
2018-10-13 22:16:27 +03:00
elsid
41caca24ee
Options to enable/disable write recast mesh and nav mesh into file
2018-10-13 22:16:26 +03:00
elsid
6d233ae868
Option in settings to enable/disable detour navigator debug log
2018-10-13 22:16:26 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00