Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8ca3c3b123 
								
							 
						 
						
							
							
								
								Mark overrided methods by override keyword  
							
							
							
						 
						
							2020-10-16 22:18:54 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								65cd2c77aa 
								
							 
						 
						
							
							
								
								static intersections  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								c7fda6d280 
								
							 
						 
						
							
							
								
								activegrid paging = 2xfps  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								b4af2ac672 
								
							 
						 
						
							
							
								
								avoid blocking on pagerebuild  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								b7b31926a8 
								
							 
						 
						
							
							
								
								fix map glitch + cleanup  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt lost a hitlab login 
								
							 
						 
						
							
							
							
							
								
							
							
								77b92aee9c 
								
							 
						 
						
							
							
								
								fix shadowsglitch by bounds overflow  
							
							... 
							
							
							
							Signed-off-by: Bret Curtis <psi29a@gmail.com> 
							
						 
						
							2020-06-13 00:22:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f4291ea948 
								
							 
						 
						
							
							
								
								Fix intersector usage (bug  #5283 )  
							
							
							
						 
						
							2020-02-10 22:31:20 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d42b5fd28e 
								
							 
						 
						
							
							
								
								Fix warning -Woverloaded-virtual  
							
							... 
							
							
							
							In file included from openmw/components/terrain/quadtreeworld.cpp:10:
openmw/components/terrain/quadtreenode.hpp:95:14: warning: 'Terrain::QuadTreeNode::traverse' hides overloaded virtual function [-Woverloaded-virtual]
        void traverse(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback, float maxDist);
             ^
OpenSceneGraph/build/clang/release/include/osg/Group:43:22: note: hidden overloaded virtual function 'osg::Group::traverse' declared here: different number of parameters (1 vs 4)
        virtual void traverse(NodeVisitor& nv);
                     ^
1 warning generated. 
							
						 
						
							2019-11-05 09:31:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								e4ba6ecf15 
								
							 
						 
						
							
							
								
								Do not store a LOD callback in the every QuadTreeNode  
							
							
							
						 
						
							2019-06-05 18:27:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								a61c0aaee1 
								
							 
						 
						
							
							
								
								Do not load height data to the qued tree since we do not need it now  
							
							
							
						 
						
							2019-06-05 18:27:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								ebcf8ca062 
								
							 
						 
						
							
							
								
								Do not store a ViewDataMap in the every QuadTreeNode  
							
							
							
						 
						
							2019-06-05 18:27:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								cb6d27fb12 
								
							 
						 
						
							
							
								
								Use the custom LineSegmentIntersector for QuadTree to simplify traversal  
							
							... 
							
							
							
							code 
							
						 
						
							2019-06-05 18:27:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								ce4e8be9ac 
								
							 
						 
						
							
							
								
								Move traverse methods to the QuadTreeNode  
							
							
							
						 
						
							2019-06-05 18:27:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								63ab7345be 
								
							 
						 
						
							
							
								
								Reuse traversal result for different traversal with same view point  
							
							... 
							
							
							
							Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling) 
							
						 
						
							2019-04-07 11:14:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								e0cf460ba3 
								
							 
						 
						
							
							
								
								Do not load terrain beyond the viewing distance  
							
							
							
						 
						
							2019-03-08 22:15:27 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								72db11b56c 
								
							 
						 
						
							
							
								
								Fix Clang warnings about hidden virtual methods  
							
							
							
						 
						
							2019-03-07 17:53:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bzzt 
								
							 
						 
						
							
							
							
							
								
							
							
								03f23b235a 
								
							 
						 
						
							
							
								
								Optimize terrain QuadTree build  
							
							
							
						 
						
							2019-03-01 16:17:11 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4baa795152 
								
							 
						 
						
							
							
								
								Add preloading implementation to QuadTreeWorld  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2580de11a4 
								
							 
						 
						
							
							
								
								Refactor ownership of ViewDataMap  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c151364df 
								
							 
						 
						
							
							
								
								Add special handling for CullVisitor to QuadTreeWorld.  
							
							... 
							
							
							
							- Cull only against bounding box, not bounding sphere, as this appears to perform better.
- Also traverse into non visible nodes to compute their LOD, this is to avoid nodes having to be loaded in when the player turns the view around, and will avoid unnecessary refs/unrefs of rendering data in the View. This should probably be turned off at some point for static cameras, such as the local maps. 
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f19a88be9d 
								
							 
						 
						
							
							
								
								Reject QuadTreeNodes with invalid bounds  
							
							
							
						 
						
							2017-03-14 19:27:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7d004bf757 
								
							 
						 
						
							
							
								
								Preliminary rendering of QuadTreeWorld  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ce8c4ad4f5 
								
							 
						 
						
							
							
								
								Add quad tree implementation (no rendering yet)  
							
							
							
						 
						
							2017-03-14 19:27:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdd0623009 
								
							 
						 
						
							
							
								
								Terrain rendering  
							
							
							
						 
						
							2015-06-03 01:35:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								e197f5318b 
								
							 
						 
						
							
							
								
								fixing MSVC 2013 warning C4244: & C4305  
							
							... 
							
							
							
							conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data 
							
						 
						
							2015-03-08 13:07:29 +13:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									jacmoe 
								
							 
						 
						
							
							
							
							
								
							
							
								ee574e08ef 
								
							 
						 
						
							
							
								
								MIT License header added to all terrain component files.  
							
							
							
						 
						
							2015-02-09 20:16:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f8b4ff3004 
								
							 
						 
						
							
							
								
								Documentation fix  
							
							
							
						 
						
							2015-02-05 04:18:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e25fa6c157 
								
							 
						 
						
							
							
								
								Refactor non-distant land terrain path to a grid based implementation ( Fixes   #1562 )  
							
							
							
						 
						
							2014-06-29 02:42:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1d926816b5 
								
							 
						 
						
							
							
								
								Terrain: background load blendmaps & layer textures. Refactor QuadTree update.  
							
							
							
						 
						
							2014-03-05 21:46:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								97c3efb3ba 
								
							 
						 
						
							
							
								
								Terrain: decoupled Chunk from QuadTreeNode.  
							
							
							
						 
						
							2014-03-05 21:46:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								195071efc7 
								
							 
						 
						
							
							
								
								Terrain: geometry is now loaded in background threads.  
							
							... 
							
							
							
							TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled). 
							
						 
						
							2014-03-05 21:46:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9e349f60f 
								
							 
						 
						
							
							
								
								Terrain: support alternate coordinate systems. Get rid of LoadingListener for now  
							
							
							
						 
						
							2014-03-05 21:46:36 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c6fb0f2d9b 
								
							 
						 
						
							
							
								
								Removed terrain component's dependency on ESM  
							
							
							
						 
						
							2014-02-13 10:13:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								839d251cc5 
								
							 
						 
						
							
							
								
								Renamed Terrain::Terrain to Terrain::World to make VC happy  
							
							
							
						 
						
							2013-08-27 16:01:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3d6dfbde8 
								
							 
						 
						
							
							
								
								Refactored loading screen  
							
							... 
							
							
							
							- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress 
							
						 
						
							2013-08-27 15:48:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ce5ea6d7d2 
								
							 
						 
						
							
							
								
								Use a proper node hierarchy; disconnect the root when entering interior  
							
							
							
						 
						
							2013-08-21 17:26:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c8653160d 
								
							 
						 
						
							
							
								
								Crash fix, material fix  
							
							
							
						 
						
							2013-08-20 09:52:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebf9debb80 
								
							 
						 
						
							
							
								
								Enabled terrain self shadows, implemented getHeightAt, some optimizations  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e27437f8ed 
								
							 
						 
						
							
							
								
								New terrain renderer - improvements:  
							
							... 
							
							
							
							- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY  - we can't really enable this yet due to depth precision issues when using a large view distance 
							
						 
						
							2013-08-19 20:34:20 +02:00