Commit Graph

15 Commits (18ef32ca82bd9c3cfcdc9f420131e4697ee054c9)

Author SHA1 Message Date
wareya 18ef32ca82 values for this higher than sGroundOffset cause jittering on some surface; use safe-seeming value slightly less than sGroundOffset 3 years ago
fredzio 33eb09f534 Remove unused headers 3 years ago
Andrei Kortunov dc7b48e92e Generate physics collisions for projectiles (bug #3372)
Remove redundant now mHit field
3 years ago
Capostrophic 4f08f6e09b Separate ClosestNotMeConvexResultCallback 4 years ago
Capostrophic 1629791885 Port wareya's actor tracer consistency fixes 4 years ago
Grigory Latyshev 3872d7476b Move makeOsgVec3f() to settingsutils.hpp
Remove all other makeOsgVec3f() implementations
5 years ago
Andrei Kortunov 3032b177a1 Remove redundant includes 5 years ago
Andrei Kortunov e06f0b797a Replace all NULLs to nullptr 6 years ago
scrawl f2d4f290cc traceDown fix 7 years ago
scrawl b3d5c2bd7f Use the actor's collision shape in findGround()
The cylinder base is no longer appropriate as of the change to capsules.

This also works around a bug when tracing a small cylinder/box shape apparently introduced with bullet 2.86.
7 years ago
logzero 00f3bfba27 Use tracer hit height to skip stepping up in movement solver. 8 years ago
scrawl c085e503c6 Pass the btCollisionObject as const 8 years ago
scrawl 1f00174c02 Use a btCollisionWorld instead of btDiscreteDynamicsWorld
Slightly improves performance, since we no longer need to stepSimulation(). We don't use any Dynamics (yet).
9 years ago
scrawl fe439e53ff Bullet include cleanup 9 years ago
scrawl 47758c11cd Readded collision objects and movement physics 9 years ago