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									 scrawl | c992cb6e82 | Fix texture not being applied on rendering the composite map (Fixes #3791) | 2017-03-19 19:15:22 +01:00 |  | 
				
					
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									 scrawl | 11bee6ee35 | Avoid compiling composite maps that are no longer referenced | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | e7a0878c10 | Add CompositeMapRenderer info to the stats panel | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | c921620ef3 | Compile the drawables of a composite map one by one to avoid frame drops for larger maps | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 47ca8aeee5 | Use the time elapsed instead of # compiled as limit | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 8a6d909b22 | Fix composite map being compiled twice | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 683e625c6c | Rewrite CompositeMapRenderer to be based on Drawable and share the FBO | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | b1d4bb5708 | Add CompositeMapRenderer Temporarily render all terrain using composite maps for testing purposes | 2017-03-14 19:27:55 +01:00 |  |