| 
								
								
									 Capostrophic | 58d78fb126 | Always pass the vertex color to the fragment shader | 2020-05-12 18:28:07 +03:00 |  | 
				
					
						| 
								
								
									 Capostrophic | c0b322b264 | Improve color mode handling in shaders | 2020-05-09 16:15:10 +03:00 |  | 
				
					
						| 
								
								
									 Sisah | b19f53aab6 | Fix parallax and specular for android | 2020-05-08 15:55:22 +02:00 |  | 
				
					
						| 
								
								
									 Andrei Kortunov | 02444add2a | Support for radial fog (feature #4708) | 2020-03-17 23:09:28 +04:00 |  | 
				
					
						| 
								
								
									 bzzt | b6ed2f1718 | Add optional shadow map max distance and fading | 2019-11-02 18:06:39 +03:00 |  | 
				
					
						| 
								
								
									 Capostrophic | e49232074b | Shader adjustments Clamp directional per-vertex diffuse lighting
Simplify vectors | 2019-05-01 11:33:19 +03:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 85aba2e1da | Add toggleable shadow debug overlay. | 2018-06-28 17:24:36 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | a7e53df278 | Move common shadow code to shared shadow shader headers | 2018-06-24 23:40:52 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | b25b356081 | Sort out shader indentation | 2018-06-22 01:02:01 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 84284a60a7 | Make CSM shader changes controllable by the setting. | 2018-05-17 17:35:55 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | aa68af4f8b | Make shaders pick the correct shadow cascade level and blend near cascade edges. | 2018-05-16 18:20:21 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 44b2cf2b7f | Merge upstream. | 2018-05-11 19:15:04 +01:00 |  | 
				
					
						| 
								
								
									 Capostrophic | b08d7b4a3b | Use centroid interpolation for shader lighting (fixes #4143) | 2018-04-14 00:30:28 +03:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 590531595b | Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp | 2017-11-10 02:02:27 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 715f29165b | Dynamically adjust shaders to have the required number of shadow maps. | 2017-11-07 20:22:45 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 56fa33af66 | Enable parallel split shadow maps | 2017-11-07 00:32:04 +00:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 26a7b48d69 | Attempt to make a VDSM work, and also to set up a debug HUD, but without success. | 2017-10-13 18:19:29 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | ebd3dcf2b3 | Remove unnecessary preprocessor variable in shaders | 2017-10-03 02:58:25 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | 26ecf2088b | Make shadows play nicely with per-vertex lighting | 2017-09-21 01:59:02 +01:00 |  | 
				
					
						| 
								
								
									 AnyOldName3 | f50063402d | Adjust shaders to support shadows | 2017-09-21 00:25:48 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | bc04989448 | Remove unused uniforms | 2016-06-17 00:20:53 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 8e23c37668 | Flip the parallax offset Y component based on tangent parity (Bug #3440) | 2016-06-16 18:07:10 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | 6a1fd05074 | Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440) | 2016-06-16 17:32:27 +02:00 |  | 
				
					
						| 
								
								
									 scrawl | b59b2c6d6d | Move to parallax.glsl | 2016-03-22 21:46:15 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 157c11398d | Add terrain parallax mapping | 2016-03-22 21:46:15 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 0db7163363 | Add specular mapping for terrain | 2016-02-20 19:55:08 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 6000e48bba | Add terrain shaders and normal map support Textures with _n filename suffix are automatically recognized as terrain normal maps. | 2016-02-19 01:37:30 +01:00 |  |