bzzt
								
							 
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								b6ed2f1718
								
							
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								Add optional shadow map max distance and fading
							
							
							
							
							
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							2019-11-02 18:06:39 +03:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								9b92943d1a
								
							
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								Don't rely exclusively on a shadow map when out of its depth range
							
							
							
							
							
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							2019-02-05 20:51:56 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								2d5da1a6fa
								
							
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								Don't exclusively rely on a shadow map if its bounds have been expanded since the cull traversal.
							
							
							
							
							
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							2018-12-08 20:39:41 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								0bafa4399b
								
							
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								Use distant shadow maps when the current fragment is outside the depth range of the near ones.
							
							
							
							
							
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							2018-11-03 16:56:33 +00:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								85aba2e1da
								
							
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								Add toggleable shadow debug overlay.
							
							
							
							
							
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							2018-06-28 17:24:36 +01:00 | 
						
						
							
							
							
								
							
							
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									AnyOldName3
								
							 
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								a7e53df278
								
							
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								Move common shadow code to shared shadow shader headers
							
							
							
							
							
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							2018-06-24 23:40:52 +01:00 | 
						
						
							
							
							
								
							
							
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