psi29a
d7c9caf13c
Merge branch 'settings_string_view' into 'master'
...
Use std::string_view to access settings
See merge request OpenMW/openmw!2032
2022-06-19 10:54:06 +00:00
Alexei Kotov
3baf346200
Use numeric_limits for indefinite idle looping
2022-06-19 08:58:12 +03:00
AnyOldName3
c3d23b4948
Extra hack to make this build on Ubuntu with old CMake
2022-06-18 22:43:12 +01:00
elsid
e03e0db55d
Use std::string_view to access settings
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There is no more need to copy std::string into a pair when need to call
std::map::find.
Remove unused resetPendingChange function.
2022-06-18 17:54:24 +02:00
uramer
3761e7b24e
Pass a 0-count object to onConsume instead of the record id
2022-06-18 11:13:54 +02:00
uramer
c3c48f21d7
Consolidate item consumption code
2022-06-18 11:13:54 +02:00
Alexei Kotov
183378e34a
Fix idle swim/sneak animation fallback again
2022-06-18 03:24:45 +03:00
Alexei Kotov
e6f7a2f1ef
Correct NiBoundingVolume loading
2022-06-17 14:35:33 +03:00
jvoisin
8b9ed57348
Clean up Qt includes
2022-06-17 11:56:54 +02:00
jvoisin
fad49a1bd8
Merge branch 'recombine-windows-jobs-maybe' into 'master'
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See if 1h time limit for Windows has been removed
See merge request OpenMW/openmw!2012
2022-06-17 09:56:00 +00:00
jvoisin
5065e4e571
Merge branch '1234knockout' into 'master'
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Avoid clearing the current weapon animation group if it's still going to be in use
See merge request OpenMW/openmw!2025
2022-06-17 09:53:13 +00:00
Alexei Kotov
0b38e165f7
Avoid clearing the current weapon animation group if it's still going to be in use
2022-06-17 09:53:13 +00:00
AnyOldName3
cee6988093
Merge branch 'touchsomegrass' into 'master'
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Reject models that don't have grass\ prefix from groundcover cache (bug #6672 )
Closes #6672
See merge request OpenMW/openmw!2026
2022-06-16 22:37:33 +00:00
jvoisin
12bace3552
Silence a minor git warning
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No need to pollute the CI log output.
2022-06-16 21:45:50 +02:00
Alexei Kotov
a5d8286cf2
Reject models that don't have grass\ prefix from groundcover cache
2022-06-16 16:26:25 +03:00
AnyOldName3
bdcac26d8c
Fix regressions from https://gitlab.com/OpenMW/openmw/-/merge_requests/1917
2022-06-16 00:30:11 +01:00
AnyOldName3
6a5ad4ca43
Fix regression from https://gitlab.com/OpenMW/openmw/-/merge_requests/1776
2022-06-16 00:28:41 +01:00
AnyOldName3
706f6ed788
Ensure we don't clobber the download link while we're using RelWithDebInfo dev builds
2022-06-15 21:39:24 +00:00
psi29a
28c97c22b9
Merge branch 'msvc_flags' into 'master'
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Avoid D9025 warning by not adding /W3 by default using CMP0092 policy
See merge request OpenMW/openmw!2021
2022-06-15 19:41:27 +00:00
psi29a
34791773b6
Merge branch 'bump_boost_179' into 'master'
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Updating Boost on windows to 1.79 to support C++20
See merge request OpenMW/openmw!2022
2022-06-15 16:00:20 +00:00
psi29a
2586beed72
Updating Boost on windows to 1.79 to support C++20
2022-06-15 14:55:42 +00:00
psi29a
67e764a44a
Merge branch 'severecharacterdisorder' into 'master'
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Make the character controller less miserable, round 4: juicy stuff (bug #5592 )
Closes #5592
See merge request OpenMW/openmw!2014
2022-06-15 11:42:17 +00:00
psi29a
92f2e74ead
Merge branch 'fix_actors_paths_rendering' into 'master'
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Use proper agent height and radius when render actor path
See merge request OpenMW/openmw!2019
2022-06-15 11:41:10 +00:00
elsid
a40ec4edd6
Avoid D9025 warning by not adding /W3 by default using CMP0092 policy
...
See https://gitlab.kitware.com/cmake/cmake/-/issues/18317
Set policies before declaring the project otherwise they might not take effect.
Specifically CMP0092 does not have effect added after project.
2022-06-15 11:00:26 +02:00
elsid
fdd84265b3
Use proper agent height and radius when render actor path
...
That are based on half extents used to find path over navmesh which is different
for interior and exterior cells.
Use common functions to get agent height and radius for actor path rendering and
navmesh generation.
2022-06-15 01:11:11 +02:00
AnyOldName3
467fda0110
Properly combine jobs
2022-06-14 20:43:49 +00:00
Alexei Kotov
2b019864b7
Remove more legacy states
2022-06-14 13:47:16 +03:00
Alexei Kotov
30ef7ad81b
Properly cancel the landing animation during movement
2022-06-14 12:50:30 +03:00
Alexei Kotov
c2ac52c82a
Remove dead code
2022-06-14 12:50:30 +03:00
Alexei Kotov
456277ba6a
Update changelog
2022-06-14 12:50:30 +03:00
Alexei Kotov
61d382dc9f
Set the initial IdleState to CharState_None
2022-06-14 12:50:30 +03:00
Alexei Kotov
4ce08664e9
Fix swim spellcasting stance turning fallback
2022-06-14 12:50:30 +03:00
Alexei Kotov
5dfce6205a
Reset the idle animation after a movement animation ends
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Fix non-biped actor idle reset
2022-06-14 12:50:30 +03:00
Alexei Kotov
1a646374b0
Always reset the idle animation after the landing animation ends
2022-06-14 12:50:30 +03:00
Alexei Kotov
69a1d8ac86
Restart idle instantly only after the hit state ends
2022-06-14 12:50:30 +03:00
psi29a
81e1d72c64
Merge branch 'idleisthepriority' into 'master'
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Fix fallback for missing swim/sneak idle animations
See merge request OpenMW/openmw!2013
2022-06-14 07:55:13 +00:00
Alexei Kotov
35db7b8319
Fix fallback for missing swim/sneak idle animations
2022-06-14 01:12:05 +03:00
AnyOldName3
f04ea4a7a8
See if 1h time limit for Windows has been removed
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https://gitlab.com/gitlab-org/gitlab-runner/-/issues/27771 has been closed and GitLab's published an update since
2022-06-13 22:08:58 +00:00
psi29a
471c111fa2
Merge branch 'yourclonesareveryimpressive' into 'master'
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Make the character controller less miserable, round 3: code duplication and knockout interruption
See merge request OpenMW/openmw!2008
2022-06-13 19:51:52 +00:00
psi29a
1a23f7efb8
Merge branch 'disable_sast' into 'master'
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Get rid of Gitlab SAST
See merge request OpenMW/openmw!2011
2022-06-13 19:20:31 +00:00
jvoisin
9067db523b
Get rid of Gitlab SAST
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It's completely broken currently, beside
being useless: grepping C++ code to find problem
isn't SAST, it's noise.
2022-06-13 20:10:25 +02:00
psi29a
5c8ca4c7b9
Merge branch 'cameradefaults' into 'master'
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Disable all the non-vanilla Lua camera settings by default
See merge request OpenMW/openmw!2009
2022-06-13 17:38:01 +00:00
Alexei Kotov
54896e4883
Disable all the non-vanilla Lua camera settings by default
2022-06-13 18:23:46 +03:00
Alexei Kotov
253de65d13
Fix knockout animation interruption/looping
2022-06-13 17:53:38 +03:00
Alexei Kotov
b8018024a6
Avoid passing weapon short group to refreshXAnims
2022-06-13 17:53:38 +03:00
Alexei Kotov
0a38c3ab78
Reset current animation states in a consistent way
2022-06-13 17:53:38 +03:00
Alexei Kotov
dd42a69ca5
Consolidate refreshIdleAnims
2022-06-13 17:53:38 +03:00
Alexei Kotov
2c3d385672
Consolidate refreshHitRecoilAnims
2022-06-13 17:53:38 +03:00
Alexei Kotov
a105ba14e4
Consolidate refreshJumpAnims
2022-06-13 12:59:18 +03:00
Alexei Kotov
ab46337c41
Rewrite handleTextKey using substring views
2022-06-13 12:28:12 +03:00