| 
								
								
									 Andrei Kortunov | e06f0b797a | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 |  | 
				
					
						| 
								
								
									 scrawl | 4fba157d3b | Implement releaseGLObjects for cached resources | 2017-08-26 19:29:12 +00:00 |  | 
				
					
						| 
								
								
									 Kyle Cooley | 3b9326d238 | Clear terrain cache and reload terrain | 2017-08-20 22:34:41 -04:00 |  | 
				
					
						| 
								
								
									 scrawl | 088d5604bf | Use a shader if required to display the composite map Fixes composited terrain not respecting the 'clamp lighting' setting. | 2017-03-14 19:27:56 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 5044816770 | Remove unused code | 2017-03-14 19:27:56 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | b66c2abfe3 | Build the bounding sphere in the loading thread (only relevant for TerrainGrid) | 2017-03-14 19:27:56 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 9e9c028f1d | Skip light collection for far away terrain | 2017-03-14 19:27:56 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 0782839a42 | Avoid redundant culling tests on the transform/drawable | 2017-03-14 19:27:56 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 9eed7fa6f5 | Fix composite map when force shaders is enabled | 2017-03-14 19:27:56 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 683e625c6c | Rewrite CompositeMapRenderer to be based on Drawable and share the FBO | 2017-03-14 19:27:56 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 5a3c645c89 | Enable lazy compiling of composite maps | 2017-03-14 19:27:56 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | bb991850da | Add LOD stitches | 2017-03-14 19:27:56 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 0efc54c749 | Subdivide the composite maps | 2017-03-14 19:27:55 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 819860081f | Remove custom bounding box | 2017-03-14 19:27:55 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 7e4450da55 | Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it. | 2017-03-14 19:27:55 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | b1d4bb5708 | Add CompositeMapRenderer Temporarily render all terrain using composite maps for testing purposes | 2017-03-14 19:27:55 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | e323b2fa7b | Use the SceneManager's ShaderManager | 2017-03-14 19:27:55 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 051c17a184 | Make reportStats const | 2017-03-14 19:27:55 +01:00 |  | 
				
					
						| 
								
								
									 scrawl | 35d53acc65 | Factor out terrain chunk loading/caching into a new resource manager | 2017-03-14 19:27:55 +01:00 |  |