AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b6e92c9c6d 
								
							 
						 
						
							
							
								
								Use ShaderVisitor to skip translucent framebuffer specific stuff  
							
							
							
						 
						
							2021-01-20 23:37:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								48f397f168 
								
							 
						 
						
							
							
								
								Remove existing shader when no longer required  
							
							
							
						 
						
							2020-12-03 21:06:02 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1e0df23d14 
								
							 
						 
						
							
							
								
								Merge branch 'shadows-bin' into 'master'  
							
							... 
							
							
							
							Use a custom renderbin to avoid pointless OpenGL state switches
See merge request OpenMW/openmw!402  
							
						 
						
							2020-11-13 16:29:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								72f7e6a702 
								
							 
						 
						
							
							
								
								Handle all shadow alpha uniforms in shadowsbin  
							
							
							
						 
						
							2020-11-12 00:26:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Alexei Dobrohotov 
								
							 
						 
						
							
							
							
							
								
							
							
								b523574090 
								
							 
						 
						
							
							
								
								Remove shader visitor settings manager dependency  
							
							
							
						 
						
							2020-11-09 13:59:59 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8ca3c3b123 
								
							 
						 
						
							
							
								
								Mark overrided methods by override keyword  
							
							
							
						 
						
							2020-10-16 22:18:54 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								53b9b41159 
								
							 
						 
						
							
							
								
								Rely on existing alpha test for non-blended shadow casting  
							
							
							
						 
						
							2020-04-21 18:18:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								12044a607b 
								
							 
						 
						
							
							
								
								Only alpha-test shadows when necessary  
							
							... 
							
							
							
							Previously we always discarded shadow map fragments if the alpha channel of the output would have been low, but there were some (modded) assets that have non-one alpha but have testing or blending disabled so end up opaque anyway. This lets the shadows of those objects match. 
							
						 
						
							2020-04-10 15:45:37 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								0cdc46dfd6 
								
							 
						 
						
							
							
								
								Move forcePPL and clamp to global shader defines (bug  #4869 )  
							
							
							
						 
						
							2019-03-05 23:36:08 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a41ce42208 
								
							 
						 
						
							
							
								
								Move setting of colorMode to ShaderRequirements in case they're reused  
							
							
							
						 
						
							2018-10-18 16:00:51 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								ce15369bbd 
								
							 
						 
						
							
							
								
								Convert colorMode shader define to a uniform  
							
							
							
						 
						
							2018-10-15 23:12:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1ebb129c1 
								
							 
						 
						
							
							
								
								Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry  
							
							
							
						 
						
							2017-09-01 21:42:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b9931fb71c 
								
							 
						 
						
							
							
								
								Set the shader on the node containing the StateSet  
							
							
							
						 
						
							2017-08-31 21:39:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df6fd5f206 
								
							 
						 
						
							
							
								
								Recognize normalHeightMap in the ShaderVisitor  
							
							
							
						 
						
							2016-03-22 21:46:15 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e7682e04ae 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2016-02-20 22:09:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f01e8a6950 
								
							 
						 
						
							
							
								
								Add specular mapping for objects  
							
							
							
						 
						
							2016-02-20 19:55:08 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5cf2441b10 
								
							 
						 
						
							
							
								
								ShaderVisitor: support automatic recognition of normal maps based on file pattern  
							
							... 
							
							
							
							Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern' 
							
						 
						
							2016-02-20 18:00:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								268594dcf1 
								
							 
						 
						
							
							
								
								Recreate shader in NpcAnimation::setAlpha  
							
							
							
						 
						
							2016-02-18 22:48:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a73512afb7 
								
							 
						 
						
							
							
								
								Add shader settings to settings.cfg  
							
							
							
						 
						
							2016-02-18 19:38:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a9ad1b09e2 
								
							 
						 
						
							
							
								
								Introduce ShaderManager & ShaderVisitor  
							
							... 
							
							
							
							Actual shaders still to be written. 
							
						 
						
							2016-02-18 19:37:56 +01:00