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									 Andrei Kortunov | 0e1f5f68b6 | Do not allow different threads to compile the same composite map | 2019-03-21 08:52:13 +04:00 |  | 
				
					
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									 Andrei Kortunov | cad45e96ac | Remove redundant mCompile set - we do not use data from it anyway | 2019-03-21 08:42:48 +04:00 |  | 
				
					
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									 bzzt | c2986b3bd7 | Do not block the loading thread while compiling composite maps in the draw thread | 2019-03-20 21:42:53 +04:00 |  | 
				
					
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									 bzzt | aa5a071aef | Delete composite map layers in the background thread | 2019-03-18 14:00:50 +04:00 |  | 
				
					
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									 bzzt | 172cb74763 | Delete composite map layers on demand | 2019-02-28 02:47:00 +03:00 |  | 
				
					
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									 Andrei Kortunov | e06f0b797a | Replace all NULLs to nullptr | 2018-10-09 10:21:12 +04:00 |  | 
				
					
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									 scrawl | 9b8c56761b | Fix timing error | 2018-02-13 18:25:28 +00:00 |  | 
				
					
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									 Alexander "Ananace" Olofsson | 145b47a550 | Fix Windows builds `std::min`/`std::max` are part of algorithm, which is not implicitly included in Windows builds | 2018-02-13 17:47:38 +01:00 |  | 
				
					
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									 scrawl | 123f7b83d5 | Make the CompositeMapRenderer use available time and add related setting | 2018-02-13 00:40:41 +00:00 |  | 
				
					
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									 scrawl | c992cb6e82 | Fix texture not being applied on rendering the composite map (Fixes #3791) | 2017-03-19 19:15:22 +01:00 |  | 
				
					
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									 scrawl | 11bee6ee35 | Avoid compiling composite maps that are no longer referenced | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | e7a0878c10 | Add CompositeMapRenderer info to the stats panel | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | c921620ef3 | Compile the drawables of a composite map one by one to avoid frame drops for larger maps | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 47ca8aeee5 | Use the time elapsed instead of # compiled as limit | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 8a6d909b22 | Fix composite map being compiled twice | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | 683e625c6c | Rewrite CompositeMapRenderer to be based on Drawable and share the FBO | 2017-03-14 19:27:56 +01:00 |  | 
				
					
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									 scrawl | b1d4bb5708 | Add CompositeMapRenderer Temporarily render all terrain using composite maps for testing purposes | 2017-03-14 19:27:55 +01:00 |  |