DebugCustomDraw owns the vector of drawcalls and the line geometry.
There are two DebugCustomDraw, so anything they own is double buffered.
Because DebugDrawer has a ref_ptr on the DebugCustomDraw, they live at least as long as DebugDrawer, making memory access from it safe.
removed redundent this
remove debug draw shader, now that debug and debugdraw serve the same function
remove debug draw code from actors to clean
replaced int uniforms with bool for better readability
clang format
cleanup, remove unused func, and mistake whitespace
fix namespace
added more colors
fixed missing whitespace
renamed files
roundabout way to change case with windows noticing
fixed type
fix filename in cmakelist.txt
ported shader and c++ code so glsl 120 can be used instead of 330
new debug shader and old one are almost unified
for some reason, even though I get no compilation issue, old debug draws don't work, only the new one implemented by this MR
remove useless const cast
changes when the buffers are reset -> at the end of the draw, because that's when we are certain the data isn't needed anymore
removed useless variable
fixed typo
include osg::vec3 instead of osg vec3f
compile linux
compile ?
applied clang format to the new files
Moved debug draw to components, fixed some whitespace issues, added include guard
fixed uniform name, removed old files
Fixes some more whitespace weirdness
2022-09-11 17:53:53 +02:00
Renamed from apps/openmw/mwrender/debugdraw.cpp (Browse further)