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									 scrawl | 33e654f94d | Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls | 2017-02-04 02:16:26 +01:00 |  | 
				
					
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									 scrawl | f898bf493f | Don't use Geodes | 2016-03-10 13:17:01 +01:00 |  | 
				
					
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									 Alexander "Ace" Olofsson | aaaee74a4d | Fix the comments | 2015-07-05 21:56:04 +02:00 |  | 
				
					
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									 scrawl | fd50be0fb8 | Restore various gameplay | 2015-05-30 01:00:24 +02:00 |  | 
				
					
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									 scrawl | 09742d5b95 | Animation playback works, no movement accumulation yet | 2015-04-23 20:41:31 +02:00 |  | 
				
					
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									 scrawl | 12f3198f68 | Node name lookups should be case insensitive Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW. | 2015-04-23 17:15:30 +02:00 |  | 
				
					
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									 scrawl | cd7808fc11 | Cleanup in preparation for animation port Scrapped previous idea for multiple animation sources, better approach incoming. | 2015-04-22 23:16:08 +02:00 |  | 
				
					
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									 scrawl | 68f93294da | Port EffectManager | 2015-04-19 17:55:56 +02:00 |  | 
				
					
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									 scrawl | edc5cad79e | Port Animation::addEffect | 2015-04-19 01:57:52 +02:00 |  | 
				
					
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									 scrawl | c516e897ee | Move Controller base classes to SceneUtil, add visitor to assign ControllerSources | 2015-04-14 17:51:46 +02:00 |  |