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									 James Carty | 4489838ea3 | Fix incorrect function call | 2018-08-17 22:35:04 +01:00 |  | 
				
					
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									 James Carty | 513e99148e | Fix function with no return value | 2018-08-17 20:18:20 +01:00 |  | 
				
					
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									 James Carty | 43f1c9163c | Fix issue in which murder wouldn't be reported after paying fine | 2018-08-16 18:58:51 +01:00 |  | 
				
					
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									 James Carty | 4b0a6074e7 | Add comment | 2018-08-16 00:29:14 +01:00 |  | 
				
					
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									 James Carty | 6889432030 | Move code to seperate functions for reusability | 2018-08-16 00:26:02 +01:00 |  | 
				
					
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									 Bret Curtis | 52d4e25314 | Merge pull request #1851 from akortunov/launcherfix Init SDL2 before Qt4 to avoid crash on Linux | 2018-08-11 18:55:41 +02:00 |  | 
				
					
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									 elsid | f2a63bcf35 | Add unit tests for BulletNifLoader | 2018-08-11 18:00:52 +03:00 |  | 
				
					
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									 elsid | 6afc1dc3a0 | Support build with coverage for components and test suite | 2018-08-11 17:24:40 +03:00 |  | 
				
					
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									 elsid | ef631a0961 | Add dependency for GMock | 2018-08-11 16:52:53 +03:00 |  | 
				
					
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									 Marc Zinnschlag | 1cfc1f9bdb | Merged pull request #1666 | 2018-08-10 12:23:17 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 0aedb3aada | Merged puil request #1808 | 2018-08-10 12:22:13 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 24212d58e8 | Merged pull request #1861 | 2018-08-10 12:21:05 +02:00 |  | 
				
					
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									 Andrei Kortunov | cde95979d0 | Fix combat engagement for creatures | 2018-08-10 09:29:01 +04:00 |  | 
				
					
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									 Andrei Kortunov | 780648b584 | Do not reset idle animations if we do not have ammo | 2018-08-09 16:39:46 +04:00 |  | 
				
					
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									 Andrei Kortunov | df577babe9 | Increase priority of 1st-person weapon animations to avoid issues with animation blending | 2018-08-09 16:39:20 +04:00 |  | 
				
					
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									 Andrei Kortunov | 71bcc11ba5 | Apply only crossbow reload animation to upper body | 2018-08-09 16:37:08 +04:00 |  | 
				
					
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									 Andrei Kortunov | a0d0e5d2db | Give jumping animations higher priority than movement ones | 2018-08-09 16:19:03 +04:00 |  | 
				
					
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									 Andrei Kortunov | 6a03aa6fdb | Reduce jittering during turning animations for player | 2018-08-09 16:19:00 +04:00 |  | 
				
					
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									 Andrei Kortunov | cd92014533 | Do not touch GUI modes when taking screenshots (bug #4528) | 2018-08-09 16:19:00 +04:00 |  | 
				
					
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									 Marc Zinnschlag | fe19d8ff35 | Merged pull request #1857 | 2018-08-09 13:52:51 +02:00 |  | 
				
					
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									 Marc Zinnschlag | a2a57cf694 | Merged pull request #1858 | 2018-08-09 13:51:31 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 0f510011b3 | Merged pull request #1852 | 2018-08-09 13:49:50 +02:00 |  | 
				
					
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									 Andrei Kortunov | 126b2fdd42 | Use the isPlayer variable to do not check if the current actor is player every time | 2018-08-09 11:16:19 +04:00 |  | 
				
					
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									 Andrei Kortunov | 51af729305 | Do not use headtracking in the 1st-person view (bug #4573) | 2018-08-08 23:29:03 +04:00 |  | 
				
					
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									 Andrei Kortunov | 6202b4eca9 | Do not touch GUI modes when taking screenshots (bug #4528) | 2018-08-08 22:10:53 +04:00 |  | 
				
					
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									 Capostrophic | e9e9c0dd6b | Fix guild guide fast travelling to exteriors time | 2018-08-08 12:46:36 +03:00 |  | 
				
					
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									 Andrei Kortunov | b7859b3fa9 | Cap underwater view distance (bug #4565) | 2018-08-08 13:22:40 +04:00 |  | 
				
					
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									 Capostrophic | bcd9cc4baa | Check the actor cell instead of the destination cell in fast travel price logic | 2018-08-08 02:07:48 +03:00 |  | 
				
					
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									 Andrei Kortunov | 2b90504558 | Init SDL2 before Qt4 to avoid crash on Linux (bug #4529) | 2018-08-07 22:57:16 +04:00 |  | 
				
					
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									 Marc Zinnschlag | b75b5d139a | Merged pull request #1845 | 2018-08-05 12:28:38 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 7a93d118d2 | Merged pull request #1846 | 2018-08-05 12:26:56 +02:00 |  | 
				
					
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									 Capostrophic | 7087bad580 | Use special behavior for all topics with reserved names (bug #4557) | 2018-08-05 12:39:53 +03:00 |  | 
				
					
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									 Andrei Kortunov | 1f4dd3b393 | Make partial binary search case insensitive, as it supposed to be (bug #4558) | 2018-08-05 13:26:12 +04:00 |  | 
				
					
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									 Andrei Kortunov | b0f2e00e7f | Make forcegreeting a non-op for non-actor objects (bug #4553) | 2018-08-05 09:31:45 +04:00 |  | 
				
					
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									 Marc Zinnschlag | 452a706047 | Merged pull request #1837 | 2018-08-04 10:26:44 +02:00 |  | 
				
					
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									 Marc Zinnschlag | b6a919a2d1 | Merged pull request #1838 | 2018-08-04 10:26:18 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 99c03d55f0 | Merged pull request #1841 | 2018-08-04 10:25:52 +02:00 |  | 
				
					
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									 Marc Zinnschlag | 2a621fedd1 | Merged pull request #1842 | 2018-08-04 10:08:11 +02:00 |  | 
				
					
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									 Capostrophic | d15dcaff68 | Don't adjust weapon rating according to weapon condition twice | 2018-08-03 19:22:58 +03:00 |  | 
				
					
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									 Andrei Kortunov | e2519226aa | Move boost include | 2018-08-03 17:04:07 +04:00 |  | 
				
					
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									 Andrei Kortunov | eeffe2e557 | Check if item model exists inside drag and drop functions | 2018-08-03 16:42:43 +04:00 |  | 
				
					
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									 Andrei Kortunov | c2a175c2e0 | Move crash catcher wrapper to separate file | 2018-08-03 15:51:17 +04:00 |  | 
				
					
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									 Capostrophic | 725a9323c4 | Merge branch 'master' into sound | 2018-08-03 14:16:51 +03:00 |  | 
				
					
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									 Capostrophic | 4c7f3cf626 | Merge branch 'master' into weaponpriority | 2018-08-03 14:07:11 +03:00 |  | 
				
					
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									 Marc Zinnschlag | 4d280add81 | Merged pull request #1843 | 2018-08-03 12:56:17 +02:00 |  | 
				
					
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									 Marc Zinnschlag | d7718aae9b | Merged pull request #1840 | 2018-08-03 12:54:56 +02:00 |  | 
				
					
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									 Marc Zinnschlag | eb5f558f6f | Merged pull request #1839 | 2018-08-03 12:53:55 +02:00 |  | 
				
					
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									 Andrei Kortunov | 712c9995db | Rename mIsScripted variable because its name is ambiguous | 2018-08-03 12:01:31 +04:00 |  | 
				
					
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									 Andrei Kortunov | c454f1bdad | Use log file for editor (feature #4012) | 2018-08-03 09:05:08 +04:00 |  | 
				
					
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									 Capostrophic | 9d85b7c2d3 | Use the actual damage for deducting weapon rating | 2018-08-02 15:20:07 +03:00 |  |