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16 commits

Author SHA1 Message Date
Cody Glassman
514174ffc4 allow handles to be fetched for non-dynamic shaders 2025-07-01 14:03:41 -07:00
Cody Glassman
feeb15d1ff use table instead of vector in return type 2025-07-01 14:03:41 -07:00
Cody Glassman
450f587844 lua - add ability to query the currently active shaders 2025-07-01 14:02:48 -07:00
Evil Eye
c9783344a0 Wrap all memory allocating Lua functions in protected calls 2024-08-22 22:22:28 +02:00
Evil Eye
d6fc0744c7 Move Lua index helpers to components and make owner.factiooRank match other ranks 2024-06-18 21:32:16 +02:00
Andrei Kortunov
292879d0fb Address Coverity Scan complaints left 2024-02-04 08:56:25 +04:00
Petr Mikheev
91c7585c8b Move some time-related function from World and WorldView to DateTimeManager 2023-08-08 22:57:28 +02:00
Cody Glassman
6747619cb1 Fix lambda scope for postprocess bindings 2023-05-29 17:12:37 +00:00
Petr Mikheev
003f611bdb Remove LuaManager::Action 2023-04-25 23:51:37 +02:00
Petr Mikheev
4562b8c06b Add headers for all .cpp files in mwlua; move packages initilaization from LuaManager to luabindings.cpp 2023-04-25 23:24:51 +02:00
Petr Mikheev
310acaeee9 Don't pass MWLua::WorldView to MWLua::Action 2022-12-28 22:06:49 +01:00
clang-format-bot
ddb0522bbf
Apply clang-format to code base 2022-09-22 21:35:26 +03:00
Cody Glassman
447b586d7d [Postprocessing] Fix a couple awkward issues with Lua API 2022-05-31 08:45:27 +00:00
cody glassman
6093cb5f2c postprocessing lua api extensions 2022-05-22 18:53:38 -07:00
glassmancody.info
3d03052717 dont bind rendertargets unless we use them, otherwise texture limit will be reached quickly 2022-05-18 19:45:09 -07:00
cody glassman
04843fed6d moddable post-processing pipeline 2022-05-15 10:03:58 -07:00