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									 scrawl | bd8d793fec | Removing gamma correction due to caused inconsistencies. | 2013-01-09 21:41:40 +01:00 |  | 
				
					
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									 scrawl | 44010974fc | workaround for HLSL error X4579 | 2012-12-10 12:34:28 +01:00 |  | 
				
					
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									 scrawl | d9f6072f02 | gamma correct rendering & adjustment setting | 2012-09-19 23:25:07 +02:00 |  | 
				
					
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									 scrawl | 15a16aeba1 | Fixed DirectX HLSL shaders and re-enabled them in the gui | 2012-08-01 04:11:16 +02:00 |  | 
				
					
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									 scrawl | a70f93b024 | fix "Crash when running openmw with --start="XYZ", remove HLSL for windows | 2012-07-23 20:12:42 +02:00 |  | 
				
					
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									 scrawl | f0b3142966 | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 |  | 
				
					
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									 scrawl | 739455e6f8 | new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc | 2012-07-19 16:23:30 +02:00 |  | 
				
					
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									 scrawl | ad7383be43 | sky | 2012-07-11 09:08:55 +02:00 |  | 
				
					
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									 scrawl | 865bfc6f47 | sync mrt_output setting | 2012-07-11 02:31:03 +02:00 |  | 
				
					
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									 scrawl | 33c48b9481 | update | 2012-07-06 04:28:08 +02:00 |  | 
				
					
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									 scrawl | 8e683c2e05 | vertex colors | 2012-07-05 01:38:33 +02:00 |  | 
				
					
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									 scrawl | f8e3213996 | fog, mrt depth | 2012-07-04 16:57:14 +02:00 |  | 
				
					
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									 scrawl | de9b7a51de | change glsl #version, remove CG from required libraries | 2012-07-04 00:33:09 +02:00 |  | 
				
					
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									 scrawl | 4ea6530772 | hello world. | 2012-07-04 00:26:57 +02:00 |  |