Fixed some types
removed useless header
applied clang format
fixed compile tests
fixed clang tidy, and closer to logic before this MR
Removed hardcoded refids
unless there is a returned value we don't use static RefIds
can use == between RefId and hardcoded string
Fix clang format
Fixed a few instances where std::string was used, when only const std::string& was needed
removed unused variable
Slowly moving through the open-cs errors
Good progress in openCS
Very good progress on openCS
Getting closer with openCS
OpenCS compiles and runs! Didn't have time to test it all though
ix openMW
everything compiles on windows??
Fix gcc
Fix Clang
This MR doesn't delete the original record, but instead the original record is updated with the moved record when loading.
Issue #4752 is no longer addressed in this MR.
- Morrowind load over 300,000 references, so even small inefficiencies add up to longer loading times.
- std::map is used, but should try others, std::unordered_map or even std::vector
(copied the changes from commit SHA-1: 86945d1912)