Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								176dec45a7
								
							
						 | 
						
							
							
								
								Make light attenuation fade optional
							
							
							
							
							
							
							
							This also makes Force Per Pixel Lighting caption shorter to provide more space for the new button 
							
						 | 
						
							2024-08-30 10:03:37 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								f87aa02390
								
							
						 | 
						
							
							
								
								Don't clamp individual light contribution in shaders as FFP doesn't do this
							
							
							
							
							
						 | 
						
							2024-05-23 18:06:10 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								6b90d7f1da
								
							
						 | 
						
							
							
								
								Deobfuscate lighting illumination calculation
							
							
							
							
							
						 | 
						
							2024-04-30 16:57:32 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								93ea9dbc3b
								
							
						 | 
						
							
							
								
								Do all lighting calculations in one place, support per-vertex specularity
							
							
							
							
							
							
							
							Force PPL when specular maps are used 
							
						 | 
						
							2023-12-15 11:44:54 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								d1274fd3db
								
							
						 | 
						
							
							
								
								Deduplicate lambert calculations, consolidate doLighting
							
							
							
							
							
						 | 
						
							2023-12-15 10:36:47 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								820fc068d1
								
							
						 | 
						
							
							
								
								Support point specular lighting (#6188)
							
							
							
							
							
							
							
							Fix passing light specular colors with shader lighting methods (with help from wazabear) 
							
						 | 
						
							2023-11-04 17:58:51 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Cody Glassman
								
							 
						 | 
						
							
							
							
							
								
							
							
								ac4787aeec
								
							
						 | 
						
							
							
								
								shade refactor
							
							
							
							
							
						 | 
						
							2023-02-25 11:03:39 -08:00 | 
						
						
							
							
							
								
							
							
						 |