scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5ebb43a422 
								
							 
						 
						
							
							
								
								Merge pull request  #1467  from akortunov/guifixes  
							
							... 
							
							
							
							Restack soulgems when use SoulTrap 
							
						 
						
							2017-09-20 14:15:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								9342a0254f 
								
							 
						 
						
							
							
								
								Restack soulgems when use SoulTrap  
							
							
							
						 
						
							2017-09-20 10:44:24 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								26e3de1025 
								
							 
						 
						
							
							
								
								Merge pull request  #1464  from akortunov/guifixes  
							
							... 
							
							
							
							Fixed padding of MessageBox buttons 
							
						 
						
							2017-09-19 20:16:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5688257837 
								
							 
						 
						
							
							
								
								Merge pull request  #1462  from kcat/master  
							
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							Minor animation fixes 
							
						 
						
							2017-09-19 20:15:47 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ed5b6320f3 
								
							 
						 
						
							
							
								
								Merge pull request  #1463  from akortunov/getdetected  
							
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							Allow to use GetDetected without a reference 
							
						 
						
							2017-09-19 20:15:16 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								2806a35a61 
								
							 
						 
						
							
							
								
								Fixed padding of MessageBox buttons  
							
							
							
						 
						
							2017-09-18 23:09:38 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								65d8e2ff5d 
								
							 
						 
						
							
							
								
								Allow to use GetDetected without a reference (bug  #3110 )  
							
							
							
						 
						
							2017-09-18 21:46:57 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								917a3b5dff 
								
							 
						 
						
							
							
								
								Avoid creating temp strings when looking for an animation stop key  
							
							
							
						 
						
							2017-09-18 01:41:05 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b770c1493f 
								
							 
						 
						
							
							
								
								Don't spam about missing animations  
							
							
							
						 
						
							2017-09-18 01:28:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								074be7d7c6 
								
							 
						 
						
							
							
								
								Remove a function from the sound manager interface  
							
							
							
						 
						
							2017-09-18 01:28:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e6caacec04 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'plutonicoverkill/pref-pane-width'  
							
							
							
						 
						
							2017-09-18 10:19:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d294d7e284 
								
							 
						 
						
							
							
								
								Fix possible fall damage when switching from falling to flying  
							
							
							
						 
						
							2017-09-17 23:16:49 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								00034192dc 
								
							 
						 
						
							
							
								
								Fix player Ptr in RenderingManager not being updated on cell changes  
							
							... 
							
							
							
							Noticed that 'setpos' wasn't working in the console with the player selected. 
							
						 
						
							2017-09-17 23:07:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fcb815f2c7 
								
							 
						 
						
							
							
								
								Move fall height reset into PhysicsSystem ( Fixes   #4049 )  
							
							... 
							
							
							
							To avoid using onGround before it's actually set. 
							
						 
						
							2017-09-17 23:06:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a560841705 
								
							 
						 
						
							
							
								
								Merge pull request  #1460  from AnyOldName3/invalid-death-count-cleaning  
							
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							Check death counts are for valid actors before loading them 
							
						 
						
							2017-09-17 14:42:56 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								242d085da0 
								
							 
						 
						
							
							
								
								Merge pull request  #1455  from kcat/master  
							
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							Print sound init info and preload sound buffer info 
							
						 
						
							2017-09-17 13:24:15 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c39c29722b 
								
							 
						 
						
							
							
								
								Merge pull request  #1459  from akortunov/cyclingfix  
							
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							Cycle only through weapons which player can equip 
							
						 
						
							2017-09-17 13:17:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0be7e2a5a5 
								
							 
						 
						
							
							
								
								Fix really obvious flaw with ignored records not being skipped that I missed  
							
							
							
						 
						
							2017-09-17 14:16:17 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								10a0136b4a 
								
							 
						 
						
							
							
								
								Cycle only through weapons which can be equipped by player (bug  #4104 )  
							
							
							
						 
						
							2017-09-17 17:14:50 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								5a5cb1a160 
								
							 
						 
						
							
							
								
								Check death counts are for valid actors before loading them  
							
							
							
						 
						
							2017-09-17 14:09:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3fb3c4c20f 
								
							 
						 
						
							
							
								
								Add scrollbar to a birth effect lists (bug  #4105 )  
							
							
							
						 
						
							2017-09-17 14:06:01 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									PlutonicOverkill 
								
							 
						 
						
							
							
							
							
								
							
							
								5e60fb7c10 
								
							 
						 
						
							
							
								
								Fix preferences pane width  
							
							
							
						 
						
							2017-09-17 21:09:28 +12:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								41bb35655b 
								
							 
						 
						
							
							
								
								Avoid an extra call to get the buffer size  
							
							
							
						 
						
							2017-09-16 16:25:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5c53ee42a1 
								
							 
						 
						
							
							
								
								Prepare all Sound_Buffers when retrieving the first one  
							
							
							
						 
						
							2017-09-16 16:25:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								4b448c74d2 
								
							 
						 
						
							
							
								
								Use range-for loops instead of for_each  
							
							
							
						 
						
							2017-09-16 16:25:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1e729e8da9 
								
							 
						 
						
							
							
								
								Avoid more explicit loops  
							
							
							
						 
						
							2017-09-16 16:25:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9dbb713b7c 
								
							 
						 
						
							
							
								
								Print a bit more information for sound initialization  
							
							
							
						 
						
							2017-09-16 16:25:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								acd6d9cd72 
								
							 
						 
						
							
							
								
								Try opening the default device fallback in OpenAL_Output  
							
							
							
						 
						
							2017-09-16 16:25:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f594eda574 
								
							 
						 
						
							
							
								
								Reset attackStrength when starting a new attack ( Fixes   #3935 )  
							
							
							
						 
						
							2017-09-16 23:04:54 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5dd2e871c8 
								
							 
						 
						
							
							
								
								Merge pull request  #1450  from kcat/master  
							
							... 
							
							
							
							Sound improvements 
							
						 
						
							2017-09-16 15:59:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								820e0e9195 
								
							 
						 
						
							
							
								
								Merge pull request  #1453  from MiroslavR/convertproj  
							
							... 
							
							
							
							ESS-Importer: Convert ballistic projectiles 
							
						 
						
							2017-09-15 20:53:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a8c287b692 
								
							 
						 
						
							
							
								
								Merge pull request  #1447  from akortunov/stancechangefixes  
							
							... 
							
							
							
							Clear player fields upon reload (bug #2639 ) 
							
						 
						
							2017-09-15 20:48:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								44738e1141 
								
							 
						 
						
							
							
								
								Clear player fields upon reload (bug  #2639 )  
							
							
							
						 
						
							2017-09-15 22:39:56 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d68e1581ee 
								
							 
						 
						
							
							
								
								Use an std::array for the OpenAL stream buffers  
							
							
							
						 
						
							2017-09-15 05:40:20 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								780e82480d 
								
							 
						 
						
							
							
								
								Make the PlayMode and PlayType enums scoped  
							
							... 
							
							
							
							Also shorten them by putting them in the MWSound namespace 
							
						 
						
							2017-09-15 02:36:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0c1ad7c74e 
								
							 
						 
						
							
							
								
								Replace a few more explicit loops  
							
							
							
						 
						
							2017-09-15 02:36:46 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								1e123a22e1 
								
							 
						 
						
							
							
								
								Avoid some explicit loops  
							
							
							
						 
						
							2017-09-14 16:56:46 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3757571d46 
								
							 
						 
						
							
							
								
								Set HRTF when initializing the device  
							
							
							
						 
						
							2017-09-14 16:00:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c17edfd547 
								
							 
						 
						
							
							
								
								Don't be so throw-happy in the sound manager  
							
							
							
						 
						
							2017-09-14 16:00:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								abe80f5868 
								
							 
						 
						
							
							
								
								Move the soundlist when updating a Ptr instead of copying  
							
							
							
						 
						
							2017-09-14 16:00:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								605c937572 
								
							 
						 
						
							
							
								
								Ensure 3D sources are spatialized  
							
							... 
							
							
							
							Standard OpenAL does not spatialize non-mono sounds, although the game has some
stereo sounds meant to play in 3D. The desired behavior can be achieved with
the AL_SOFT_source_spatialize extension. 
							
						 
						
							2017-09-14 16:00:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6f57233ba1 
								
							 
						 
						
							
							
								
								Avoid copying the same Ptr with each iteration  
							
							
							
						 
						
							2017-09-14 16:00:42 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								edfba68eb5 
								
							 
						 
						
							
							
								
								Apply reverb and a low-pass filter when underwater  
							
							... 
							
							
							
							This replaces the pitch-shift effect when available. 
							
						 
						
							2017-09-14 16:00:42 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								27eeaf90d0 
								
							 
						 
						
							
							
								
								Use unordered_map for the music playlist and sound buffer caches  
							
							
							
						 
						
							2017-09-14 16:00:42 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								033303b911 
								
							 
						 
						
							
							
								
								Properly update the near water sound volume  
							
							
							
						 
						
							2017-09-14 16:00:42 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0b720cd90c 
								
							 
						 
						
							
							
								
								Set the appropriate meter/unit scale for sound  
							
							
							
						 
						
							2017-09-14 16:00:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c790fedd3f 
								
							 
						 
						
							
							
								
								Load an effect and filter for underwater  
							
							
							
						 
						
							2017-09-14 16:00:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3d37cb3cf6 
								
							 
						 
						
							
							
								
								Load EFX functions when available  
							
							
							
						 
						
							2017-09-14 16:00:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c5a3fb7ccd 
								
							 
						 
						
							
							
								
								Simplify checking for near water sfx change  
							
							... 
							
							
							
							Rather than checking every frame you're near the water, only check when the
current cell changed (the sfx will only change when moving between interior and
exterior). It also doesn't need to look through all playing sounds, as it's a
local one not attached to a Ptr. 
							
						 
						
							2017-09-14 16:00:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								617c05f557 
								
							 
						 
						
							
							
								
								Make Sound and Stream sibling types  
							
							... 
							
							
							
							To avoid being able to accidentally cast a Stream* to a Sound*, or vice-versa. 
							
						 
						
							2017-09-14 16:00:40 -07:00