elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								e00eb50587 
								
							 
						 
						
							
							
								
								Remove stepping from findSmoothPath  
							
							 
							
							... 
							
							
							
							This is not used anyway. There are features like smooth movement which remove
all redundant points.
Use single findStraightPath call instead of multiple. 
							
						 
						
							2023-07-22 18:08:40 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								28f7a89530 
								
							 
						 
						
							
							
								
								Reuse dtNavMeshQuery  
							
							 
							
							... 
							
							
							
							To avoid redundant allocations. 
							
						 
						
							2023-02-17 15:05:25 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								843753da14 
								
							 
						 
						
							
							
								
								Remove unused includes  
							
							 
							
							
							
						 
						
							2022-10-09 16:44:18 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									clang-format-bot 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ddb0522bbf 
								
							 
						 
						
							
							
								
								Apply clang-format to code base  
							
							 
							
							
							
						 
						
							2022-09-22 21:35:26 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									ζeh Matt 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								18f16eac4c 
								
							 
						 
						
							
							
								
								Refactor DetourNavigator to pass prng along, use world prng for AiWander  
							
							 
							
							
							
						 
						
							2022-05-17 20:37:15 +03:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								01c712d5f1 
								
							 
						 
						
							
							
								
								Split navigator settings into subtypes  
							
							 
							
							... 
							
							
							
							Mostly to distinguish settings that affect properties of the generated navmesh. 
							
						 
						
							2021-12-10 23:55:03 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								fea4fb6e69 
								
							 
						 
						
							
							
								
								Make AiPursue path destination to be as close as possible to target  
							
							 
							
							... 
							
							
							
							Even when target is not reachable actor will try to run there either because
target navmesh polygon is selected within extended area or because partial path
is built to the closest possible polygon. 
							
						 
						
							2021-08-18 23:44:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									jvoisin 
								
							 
						 
						
							
							
							
							
								
							
							
								28d5e5e8be 
								
							 
						 
						
							
							
								
								Remove some superfluous includes in components/detournavigator  
							
							 
							
							
							
						 
						
							2021-05-14 20:45:59 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								a7fe6c7ba1 
								
							 
						 
						
							
							
								
								Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function  
							
							 
							
							
							
						 
						
							2021-02-14 23:54:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d3ab6c972f 
								
							 
						 
						
							
							
								
								Avoid set unused position from dtNavMeshQuery::findNearestPoly result  
							
							 
							
							
							
						 
						
							2021-02-14 23:54:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Bret Curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								62b0781f7d 
								
							 
						 
						
							
							
								
								use std::optional instead of boost::optional  
							
							 
							
							
							
						 
						
							2020-10-25 00:33:41 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Assumeru 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								72549651e0 
								
							 
						 
						
							
							
								
								Rework container resolution ( #3006 )  
							
							 
							
							... 
							
							
							
							* Rework container resolution
* add optional argument to getCount
* remove now-redundant changes
* undo worldimp changes
* move save-fixing code to InventoryState
* replace Rng instances with Seeds 
							
						 
						
							2020-10-13 17:46:32 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								349040ffb2 
								
							 
						 
						
							
							
								
								Use status codes to handle navigator errors instead of exceptions  
							
							 
							
							... 
							
							
							
							For find path use case. 
							
						 
						
							2020-02-04 22:33:56 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									elsid 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								1e106013a0 
								
							 
						 
						
							
							
								
								Use navmesh to find wander destination outside pathgrid for ground based actors  
							
							 
							
							... 
							
							
							
							Use dtNavMeshQuery::findRandomPointAroundCircle from recastnavigation 
							
						 
						
							2020-01-21 00:01:06 +01:00