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									 scrawl | e68e2f82a2 | Implement DarkTexture slot. Fix an issue with incorrect transparency override when base texture is empty. | 2013-12-26 20:53:51 +01:00 |  | 
				
					
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									 scrawl | 0050e6e67b | Support materials with no base (diffuse) texture (should be white). Support alternate UV set for diffuse texture. | 2013-12-26 20:53:51 +01:00 |  | 
				
					
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									 scrawl | 062ea627b3 | Add parallax mapping for objects | 2013-12-05 15:51:07 +01:00 |  | 
				
					
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									 scrawl | 147bc447a5 | Add specular lighting for directional light to objects shader | 2013-12-03 16:07:07 +01:00 |  | 
				
					
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									 scrawl | 3452bd2e0b | Add glow effect for enchanted items | 2013-11-20 00:13:12 +01:00 |  | 
				
					
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									 scrawl | 23b477a938 | Fix normal maps with spaces in filename not getting loaded | 2013-04-12 04:36:28 +02:00 |  | 
				
					
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									 Chris Robinson | 01a1a0b846 | Merge remote-tracking branch 'zini/master' into nifogre Conflicts:
	components/nifogre/ogrenifloader.cpp | 2013-04-08 11:46:57 -07:00 |  | 
				
					
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									 scrawl | 343e2027af | Support NIF detail maps | 2013-04-08 15:17:30 +02:00 |  | 
				
					
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									 Chris Robinson | 88c81bfb24 | Apply polygon_mode to objects | 2013-04-07 07:38:43 -07:00 |  | 
				
					
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									 scrawl | 75b462b974 | If alpha rejection was forced, we also need to force depth_write and depth_check | 2013-04-05 18:24:12 +02:00 |  | 
				
					
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									 scrawl | a9b56eedc3 | Support NIF "glow maps", which are basically an emissive channel. | 2013-04-03 18:51:40 +02:00 |  | 
				
					
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									 scrawl | 5625d73d84 | Bump texture support | 2013-04-03 17:16:34 +02:00 |  | 
				
					
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									 scrawl | 7f8d659f3c | Fix transparency sorting | 2013-03-05 17:09:20 +01:00 |  | 
				
					
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									 scrawl | 2486ec6cb9 | Material fixes (vertex colors, alpha) | 2013-03-05 13:51:48 +01:00 |  | 
				
					
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									 scrawl | e077814a8c | water | 2012-07-19 22:23:07 +02:00 |  | 
				
					
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									 scrawl | 739455e6f8 | new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc | 2012-07-19 16:23:30 +02:00 |  | 
				
					
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									 scrawl | b8384162b6 | merge | 2012-07-13 06:16:55 +02:00 |  | 
				
					
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									 scrawl | 1a9f59d5d4 | shadows | 2012-07-10 00:07:33 +02:00 |  | 
				
					
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									 scrawl | 81d30ff63a | temp commit | 2012-07-09 19:20:41 +02:00 |  | 
				
					
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									 scrawl | e517e75d09 | update | 2012-07-07 01:25:14 +02:00 |  | 
				
					
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									 scrawl | a095572205 | fixed some textures, started with sky | 2012-07-06 10:31:48 +02:00 |  | 
				
					
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									 scrawl | 33c48b9481 | update | 2012-07-06 04:28:08 +02:00 |  | 
				
					
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									 scrawl | 9bd888d9a1 | transparency | 2012-07-05 00:39:25 +02:00 |  | 
				
					
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									 scrawl | f8e3213996 | fog, mrt depth | 2012-07-04 16:57:14 +02:00 |  | 
				
					
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									 scrawl | 4ea6530772 | hello world. | 2012-07-04 00:26:57 +02:00 |  |