| 
								
								
									 Bret Curtis | 5a824d0333 | components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues | 2020-10-22 23:57:53 +02:00 |  | 
				
					
						| 
								
								
									 elsid | 5209f5ff6d | Mark all derived classes from ESM::ObjectsState and overriden functions as final | 2020-06-06 23:00:53 +02:00 |  | 
				
					
						| 
								
								
									 Andrei Kortunov | dea2018d9f | Do not use dynamic casts when using ObjectState | 2020-03-17 15:18:40 +04:00 |  | 
				
					
						| 
								
								
									 scrawl | 08ad4d73bb | ESSImport: player is placed in correct cell, npc cellrefs work | 2015-01-18 20:01:50 +01:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | 9788bbcab9 | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 |  | 
				
					
						| 
								
								
									 Marc Zinnschlag | 5b04c10e1d | added creature/NPC state to saved games (only container/inventory for now) | 2014-02-01 17:36:23 +01:00 |  |