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									 scrawl | 2486ec6cb9 | Material fixes (vertex colors, alpha) | 2013-03-05 13:51:48 +01:00 |  | 
				
					
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									 scrawl | f1d35b73b8 | Cleanup | 2013-03-03 19:52:20 +01:00 |  | 
				
					
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									 scrawl | c9fefc7f5d | Simpler, more lightweight underwater effect, changed colors to match vanilla better | 2013-03-03 19:28:11 +01:00 |  | 
				
					
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									 scrawl | d4264353a3 | Merge branch 'z-up' into graphics Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader | 2013-02-26 14:54:53 +01:00 |  | 
				
					
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									 scrawl | 284ba58e1e | Z-up conversion: global map, shader fix | 2013-02-26 13:52:01 +01:00 |  | 
				
					
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									 scrawl | 3ef952172d | Z-up conversion: water, sky | 2013-02-26 10:38:48 +01:00 |  | 
				
					
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									 scrawl | 6cceb04adf | When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections. | 2013-02-19 03:08:00 +01:00 |  | 
				
					
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									 scrawl | 42883ec64b | cleanup | 2013-02-18 02:33:53 +01:00 |  | 
				
					
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									 scrawl | 492e0f2ccf | Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind. Fixed a very obvious land <-> water seam. | 2013-02-14 19:45:07 +01:00 |  | 
				
					
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									 scrawl | 3772cd9257 | Refraction can be disabled separately now | 2013-02-05 14:29:46 +01:00 |  | 
				
					
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									 scrawl | bd8d793fec | Removing gamma correction due to caused inconsistencies. | 2013-01-09 21:41:40 +01:00 |  | 
				
					
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									 scrawl | 111e38ef25 | Revert "fog now distance based instead of depth" This reverts commit 7ee038fdd7. | 2013-01-09 20:18:26 +01:00 |  | 
				
					
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									 scrawl | 9f821e5df2 | fix shaders | 2012-10-22 16:56:43 +02:00 |  | 
				
					
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									 scrawl | 7ee038fdd7 | fog now distance based instead of depth | 2012-10-03 12:03:07 +02:00 |  | 
				
					
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									 scrawl | d9f6072f02 | gamma correct rendering & adjustment setting | 2012-09-19 23:25:07 +02:00 |  | 
				
					
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									 scrawl | 37c7becb07 | some potential compability fixes | 2012-07-25 23:53:06 +02:00 |  | 
				
					
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									 scrawl | 3feb4ce61b | terrain lod morph fix | 2012-07-25 19:33:21 +02:00 |  | 
				
					
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									 scrawl | 8c8228a15c | fix terrain num lights setting | 2012-07-24 00:08:53 +02:00 |  | 
				
					
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									 scrawl | f0b3142966 | switch to glsl 1.2 | 2012-07-23 02:54:50 +02:00 |  | 
				
					
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									 scrawl | 6bfcf2bc1b | - exchanged the preprocessor again, no warnings now - disable line directives for now, causing some trouble | 2012-07-22 02:45:39 +02:00 |  | 
				
					
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									 scrawl | f5ffea4d4b | new button, water timescale | 2012-07-19 23:30:41 +02:00 |  | 
				
					
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									 scrawl | e077814a8c | water | 2012-07-19 22:23:07 +02:00 |  | 
				
					
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									 scrawl | 9d7470e14c | temp commit | 2012-07-19 20:18:34 +02:00 |  | 
				
					
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									 scrawl | 739455e6f8 | new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc | 2012-07-19 16:23:30 +02:00 |  | 
				
					
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									 scrawl | 778e59ee37 | terrain as it was before, with about 4x less code | 2012-07-15 08:21:43 +02:00 |  | 
				
					
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									 scrawl | 29f91753f7 | correction | 2012-07-14 18:44:03 +02:00 |  | 
				
					
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									 scrawl | 93c641efa7 | terrain albedo | 2012-07-14 18:25:43 +02:00 |  | 
				
					
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									 scrawl | 16c2ea3a75 | terrain colourmap | 2012-07-14 11:13:38 +02:00 |  | 
				
					
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									 scrawl | 7731e9a6fa | finished cleaning up sky | 2012-07-13 09:13:12 +02:00 |  | 
				
					
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									 scrawl | b8384162b6 | merge | 2012-07-13 06:16:55 +02:00 |  |