jvoisin
4366ec11fc
Merge branch 'blank_is_bad' into 'master'
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0 initialize mRecordFlags
Closes #6719
See merge request OpenMW/openmw!1949
2022-05-29 21:23:45 +00:00
psi29a
1712a8779c
Merge branch 'remove_moar_booooost' into 'master'
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Remove boost:: constructs
See merge request OpenMW/openmw!1948
2022-05-29 20:33:17 +00:00
Evil Eye
bb495bffeb
0 initialize mRecordFlags
2022-05-29 22:12:30 +02:00
psi29a
80ad667daa
Merge branch 'macos-icu-fix' into 'master'
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macOS CI changes
Closes #6776
See merge request OpenMW/openmw!1940
2022-05-29 19:32:53 +00:00
Benjamin Winger
248e3d3c2e
macOS CI changes
2022-05-29 19:32:53 +00:00
psi29a
e46fb48a2f
Merge branch 'marshland59-master-patch-64917' into 'master'
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Update install-openmw.rst with instructions for installing via flatpak.
See merge request OpenMW/openmw!1872
2022-05-29 19:26:40 +00:00
jvoisin
aeb3733e57
Remove boost:: constructs
...
Namely boost::scoped_array and boost::to_lower_copy.
2022-05-29 21:21:51 +02:00
psi29a
af82140dda
Merge branch 'filter_physics_actors' into 'master'
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Do not perform physics simulation for actors outside processing range
See merge request OpenMW/openmw!1934
2022-05-29 19:19:35 +00:00
psi29a
fc24ffcaab
Merge branch 'folllllllowup' into 'master'
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Replace a `c_str()` with an `native()`
See merge request OpenMW/openmw!1938
2022-05-29 19:18:57 +00:00
jvoisin
6c400bcbc3
Merge branch 'uniquely_made' into 'master'
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Replace operator new with make_unique
See merge request OpenMW/openmw!1945
2022-05-29 13:10:22 +00:00
Evil Eye
c231c3e360
Replace new with make_unique in essimporter
2022-05-29 13:25:59 +02:00
Evil Eye
db1a372e5b
Replace new with make_unique in opencs
2022-05-29 13:25:17 +02:00
Evil Eye
3c83117e99
Replace new with make_unique in openmw
2022-05-29 13:24:48 +02:00
Evil Eye
a95b6e050a
Replace new with make_unique in components
2022-05-29 13:24:32 +02:00
Loop Zoop
ad9fc5a0ea
Update install-openmw.rst
2022-05-29 09:26:32 +00:00
jvoisin
d903e4b1b2
Remove boost:: from openmw/main.cpp
2022-05-28 22:51:32 +02:00
psi29a
f84be8c3f9
Merge branch 'lua-api-containers' into 'master'
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Add bindings for container record
See merge request OpenMW/openmw!1932
2022-05-28 08:03:13 +00:00
psi29a
42718f69dc
Merge branch 'vfs_data' into 'master'
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Merge files/builtin_scripts and files/vfs into one dir
See merge request OpenMW/openmw!1931
2022-05-27 18:41:54 +00:00
psi29a
1d597888ec
Merge branch 'fix_crash_on_travel' into 'master'
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Fix crash on travelling using silt strider
See merge request OpenMW/openmw!1937
2022-05-27 18:38:29 +00:00
jvoisin
bd5ccaac3c
Followup to 21efb74b58
2022-05-27 19:09:34 +02:00
elsid
bf76faeb2d
Increment iterator before fast forward
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When player is located in the exterior cell AiTravel::fastForward may move
another actor into a cell outside active grid. This will remove the actor from
MWMechanics::Actors::mActors which invalidates current iterator in the
Actors::fastForwardAi loop.
2022-05-27 13:35:21 +02:00
psi29a
a5201ac443
Merge branch 'ci_disk_usage' into 'master'
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Remove unused build output and report disk usage by .Ubuntu jobs
See merge request OpenMW/openmw!1923
2022-05-26 20:56:55 +00:00
psi29a
9d232a72d3
Merge branch 'position_to_index' into 'master'
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Use free function instead of virtual MWBase::World::positionToIndex (#5336 )
See merge request OpenMW/openmw!1922
2022-05-26 20:38:38 +00:00
psi29a
cc9e39c0de
Merge branch 'less_boost' into 'master'
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Remove even most boost::
See merge request OpenMW/openmw!1935
2022-05-26 20:35:34 +00:00
elsid
7b819c54b5
Remove redundant build output before archiving artifacts and packing the cache
2022-05-26 21:24:33 +02:00
jvoisin
21efb74b58
Remove even most boost::
2022-05-26 16:13:07 +02:00
elsid
ac5844cad2
Do not perform physics simulation for actors outside processing range
...
Actors with disabled collisions still have physics simulations. Assuming they
should not be processed at all instead of disabling collision add a new flag to
make them inactive.
2022-05-26 10:36:03 +02:00
adam
e2528a1562
Add docs and automagical declaration
2022-05-26 07:20:50 +00:00
adam
dddc1dc2bb
Add bindings for capacity and encumbrance
2022-05-26 06:41:53 +00:00
psi29a
d74ee0f3fe
Merge branch 'postprocess_hud' into 'master'
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[Postprocessing] Improve HUD
See merge request OpenMW/openmw!1933
2022-05-26 06:24:36 +00:00
psi29a
389e1bd92c
Merge branch 'noboost_more_more_more' into 'master'
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Remove some more of boost::
See merge request OpenMW/openmw!1930
2022-05-26 06:19:40 +00:00
psi29a
31c0c0cb58
Merge branch 'fix_initial_landing' into 'master'
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Do not play landing animation for actors entering to scene without a reason (#6346 + #6513 )
Closes #6513 and #6346
See merge request OpenMW/openmw!1926
2022-05-26 06:15:59 +00:00
cody glassman
424b828ff8
add ability to use display names
2022-05-25 19:17:31 -07:00
cody glassman
11845e7d9b
improve layout of postprocessor hud
2022-05-25 19:07:01 -07:00
adam
aa56e40bc3
Add bindings for container record
2022-05-26 01:11:22 +00:00
Petr Mikheev
6d5a0542e7
Merge files/builtin_scripts and files/vfs into one dir
2022-05-26 01:47:38 +02:00
jvoisin
cb226e00f9
Remove some more of boost::
2022-05-25 21:16:26 +02:00
Petr Mikheev
29328867dc
Merge branch 'moar_noboost' into 'master'
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Remove even more of boost::filesystem
See merge request OpenMW/openmw!1927
2022-05-25 18:29:04 +00:00
jvoisin
4e4debb1cb
Remove even more of boost::filesystem
2022-05-25 18:29:02 +00:00
Alexei Kotov
2f8a5fdc55
Merge branch 'more_single_character_changes' into 'master'
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Fix inverted logic II
Closes #6772
See merge request OpenMW/openmw!1929
2022-05-25 16:34:08 +00:00
Evil Eye
921a4c7bca
Fix inverted logic
2022-05-25 16:49:03 +02:00
psi29a
a14285bff5
Merge branch 'light_tweaks' into 'master'
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[Postprocessing] Tweaks to light collection
See merge request OpenMW/openmw!1928
2022-05-25 07:51:17 +00:00
cody glassman
30a64ee82a
move to world space, fix bug with uniform size updates
2022-05-24 22:30:25 -07:00
elsid
85c79d382c
Enable collisions for actor before adjusting position
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Otherwise adjustPosition does not call traceDown and actor appears flying for
the first physics simulation.
2022-05-24 23:30:57 +02:00
elsid
617cd4ceb6
Make sure physics simulation does not reset flags for nonprocessed actors
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Actor::getOnGround and Actor::getOnSlope is used to initialize ActorFrameData.
After a physics simulation the result is copied back. But when actor is outside
processing range, Actor::mInternalCollisionMode is false and physics simulation
does not recalculate OnGround and OnSlope flags. So the flags are always set to
false that makes actor play landing animation when they exit and then enter
actors processing range.
2022-05-24 23:25:35 +02:00
AnyOldName3
59e7f61205
Merge branch 'deboost' into 'master'
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Remove boost::filesystem from a couple of files
See merge request OpenMW/openmw!1917
2022-05-24 21:18:22 +00:00
jvoisin
6feb92a9bf
Remove boost::filesystem from a couple of files
2022-05-24 21:18:21 +00:00
Petr Mikheev
a786b30c2c
Merge branch 'renderers' into 'master'
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Renderers
See merge request OpenMW/openmw!1895
2022-05-24 19:11:14 +00:00
uramer
e591f856fb
Renderers
2022-05-24 19:11:13 +00:00
elsid
e1110f5151
Merge branch 'noboost_bulletojbecttool' into 'master'
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Remove some unused includes from bulletobjecttool
See merge request OpenMW/openmw!1912
2022-05-24 19:10:25 +00:00