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13 commits

Author SHA1 Message Date
wareya
4f10d5d544 update docs 2021-10-31 16:15:25 -04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
psi29a
6f0b90e606 documented that currently underwater shadows are mutually exclusive to refraction scale; to be fixed in follow up issue #5709; documentation fixes 2020-12-02 23:03:10 +00:00
Andrei Kortunov
9398117ea7 Allow to do not reflect terrain 2019-03-02 14:26:14 +04:00
Andrei Kortunov
00ab552184 Add more settings to water reflections in exteriors (feature #4859) 2019-03-02 14:26:14 +04:00
Miloslav Číž
a73ab39fdd Update refraction scaling docs 2018-01-01 13:42:16 +01:00
Miloslav Číž
3b741dc4b7 Revert "Add slider for refraction size in settings window"
This reverts commit ee40b41285.
2018-01-01 13:28:14 +01:00
Miloslav Číž
ee40b41285 Add slider for refraction size in settings window 2017-12-09 14:03:56 +01:00
Miloslav Číž
d13fc06baf Add basic refraction scale documentation 2017-12-09 12:52:28 +01:00
Thunderforge
10fff499a2 Adding that Reflect Actors can be toggled in the video panel 2017-09-02 19:02:55 -05:00
Ryan Tucker
d555c21c28 Converted all settings files to semantic linefeeds.
Corrected default segments in Windows settings.
Removed all default declarations in the prose of the setting descriptions except where clarification or additional information was also provided.
Some minor, but not thorough grammar corrections.
2017-05-14 22:04:20 -07:00
Ryan Tucker
29cf296be5 Added all settings that are in settings.cfg but were not yet documented. 2017-04-19 22:28:18 -07:00
Bret Curtis
d4ea85a4c6 reorganization and added mwgui 2017-02-16 13:19:22 +01:00
Renamed from docs/source/openmw-mods/settings/water.rst (Browse further)