scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d4a755d1aa 
								
							 
						 
						
							
							
								
								Fix some hardcoded literals  
							
							
							
						 
						
							2014-02-13 11:15:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c6fb0f2d9b 
								
							 
						 
						
							
							
								
								Removed terrain component's dependency on ESM  
							
							
							
						 
						
							2014-02-13 10:13:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1ac99463f 
								
							 
						 
						
							
							
								
								Fix an uninitialized value  
							
							
							
						 
						
							2014-01-24 22:52:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Lukasz Gromanowski 
								
							 
						 
						
							
							
							
							
								
							
							
								60fb75b03a 
								
							 
						 
						
							
							
								
								Fixed valgrind warning about uninitialized variable:  
							
							... 
							
							
							
							==16814== Conditional jump or move depends on uninitialised value(s)
==16814==    at 0xA945B8: Terrain::QuadTreeNode::update(Ogre::Vector3 const&, Loading::Listener*) (quadtreenode.cpp:269)
==16814==    by 0xA94A77: Terrain::QuadTreeNode::update(Ogre::Vector3 const&, Loading::Listener*) (quadtreenode.cpp:354)
==16814==    by 0xA77541: Terrain::World::update(Ogre::Vector3 const&) (world.cpp:159)
==16814==    by 0x6EBA17: MWRender::RenderingManager::requestMap(MWWorld::CellStore*) (renderingmanager.cpp:649)
==16814==    by 0x8A25C4: MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*) (scene.cpp:157)
==16814==    by 0x8A2CEA: MWWorld::Scene::changeCell(int, int, ESM::Position const&, bool) (scene.cpp:296)
==16814==    by 0x8A2DE0: MWWorld::Scene::changeToExteriorCell(ESM::Position const&) (scene.cpp:440)
==16814==    by 0x85AC17: MWWorld::World::changeToExteriorCell(ESM::Position const&) (worldimp.cpp:761)
==16814==    by 0x927E38: OMW::Engine::prepareEngine(Settings::Manager&) (engine.cpp:436)
==16814==    by 0x92843D: OMW::Engine::go() (engine.cpp:483)
==16814==    by 0x6C6B3F: main (main.cpp:279)
==16814==  Uninitialised value was created by a heap allocation
==16814==    at 0x4C27CC2: operator new(unsigned long) (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==16814==    by 0xA93E60: Terrain::QuadTreeNode::createChild(Terrain::ChildDirection, float, Ogre::Vector2 const&) (quadtreenode.cpp:178)
==16814==    by 0xA7733E: Terrain::World::buildQuadTree(Terrain::QuadTreeNode*) (world.cpp:139)
==16814==    by 0xA76B18: Terrain::World::World(Loading::Listener*, Ogre::SceneManager*, Terrain::Storage*, int, bool, bool) (world.cpp:94)
==16814==    by 0x6EC6EB: MWRender::RenderingManager::enableTerrain(bool) (renderingmanager.cpp:1013)
==16814==    by 0x8A2A00: MWWorld::Scene::changeCell(int, int, ESM::Position const&, bool) (scene.cpp:206)
==16814==    by 0x8A2DE0: MWWorld::Scene::changeToExteriorCell(ESM::Position const&) (scene.cpp:440)
==16814==    by 0x85AC17: MWWorld::World::changeToExteriorCell(ESM::Position const&) (worldimp.cpp:761)
==16814==    by 0x927E38: OMW::Engine::prepareEngine(Settings::Manager&) (engine.cpp:436)
==16814==    by 0x92843D: OMW::Engine::go() (engine.cpp:483)
==16814==    by 0x6C6B3F: main (main.cpp:279)
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com> 
							
						 
						
							2013-12-29 21:58:55 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								69c0bb1723 
								
							 
						 
						
							
							
								
								Add normal, specular & parallax mapping for terrain  
							
							
							
						 
						
							2013-12-05 15:51:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								188df341c3 
								
							 
						 
						
							
							
								
								Replaced log2 to make VC happy  
							
							
							
						 
						
							2013-08-27 16:08:58 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								839d251cc5 
								
							 
						 
						
							
							
								
								Renamed Terrain::Terrain to Terrain::World to make VC happy  
							
							
							
						 
						
							2013-08-27 16:01:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3d6dfbde8 
								
							 
						 
						
							
							
								
								Refactored loading screen  
							
							... 
							
							
							
							- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress 
							
						 
						
							2013-08-27 15:48:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								43313437dc 
								
							 
						 
						
							
							
								
								Fix composite map for cells without land data  
							
							
							
						 
						
							2013-08-21 17:26:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ce5ea6d7d2 
								
							 
						 
						
							
							
								
								Use a proper node hierarchy; disconnect the root when entering interior  
							
							
							
						 
						
							2013-08-21 17:26:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fa76d1631b 
								
							 
						 
						
							
							
								
								Some terrain fixes  
							
							
							
						 
						
							2013-08-20 12:08:46 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c8653160d 
								
							 
						 
						
							
							
								
								Crash fix, material fix  
							
							
							
						 
						
							2013-08-20 09:52:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b92da9ae93 
								
							 
						 
						
							
							
								
								Neighbour fix  
							
							
							
						 
						
							2013-08-19 21:08:44 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebf9debb80 
								
							 
						 
						
							
							
								
								Enabled terrain self shadows, implemented getHeightAt, some optimizations  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e27437f8ed 
								
							 
						 
						
							
							
								
								New terrain renderer - improvements:  
							
							... 
							
							
							
							- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY  - we can't really enable this yet due to depth precision issues when using a large view distance 
							
						 
						
							2013-08-19 20:34:20 +02:00