scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								69c0bb1723 
								
							 
						 
						
							
							
								
								Add normal, specular & parallax mapping for terrain  
							
							
							
						 
						
							2013-12-05 15:51:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5f7e6f7b10 
								
							 
						 
						
							
							
								
								Fix a material issue, layers per pass wasn't entirely correct  
							
							
							
						 
						
							2013-08-21 17:26:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ecf7786d11 
								
							 
						 
						
							
							
								
								terrain_num_lights was removed  
							
							
							
						 
						
							2013-08-20 12:31:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c8653160d 
								
							 
						 
						
							
							
								
								Crash fix, material fix  
							
							
							
						 
						
							2013-08-20 09:52:27 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebf9debb80 
								
							 
						 
						
							
							
								
								Enabled terrain self shadows, implemented getHeightAt, some optimizations  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e27437f8ed 
								
							 
						 
						
							
							
								
								New terrain renderer - improvements:  
							
							... 
							
							
							
							- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY  - we can't really enable this yet due to depth precision issues when using a large view distance 
							
						 
						
							2013-08-19 20:34:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								726c93c365 
								
							 
						 
						
							
							
								
								Terrain fixes to match vanilla better - vertices need to be mapped directly to texels for colormap and blendmap (this also caused seams at cell borders), layer uv scale appears to be 8 not 10  
							
							
							
						 
						
							2013-08-07 01:34:17 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2c70074dd7 
								
							 
						 
						
							
							
								
								Fix combinedAlpha  
							
							
							
						 
						
							2013-04-11 15:17:47 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0e7d555cdf 
								
							 
						 
						
							
							
								
								Terrain material now uses multiple passes if required, which means it can support an arbitrary number of layers. Also re-enables PSSM.  
							
							
							
						 
						
							2013-04-09 20:31:00 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2486ec6cb9 
								
							 
						 
						
							
							
								
								Material fixes (vertex colors, alpha)  
							
							
							
						 
						
							2013-03-05 13:51:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f1d35b73b8 
								
							 
						 
						
							
							
								
								Cleanup  
							
							
							
						 
						
							2013-03-03 19:52:20 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c9fefc7f5d 
								
							 
						 
						
							
							
								
								Simpler, more lightweight underwater effect, changed colors to match vanilla better  
							
							
							
						 
						
							2013-03-03 19:28:11 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d4264353a3 
								
							 
						 
						
							
							
								
								Merge branch 'z-up' into graphics  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwrender/localmap.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/water.cpp
	files/materials/water.shader 
							
						 
						
							2013-02-26 14:54:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								284ba58e1e 
								
							 
						 
						
							
							
								
								Z-up conversion: global map, shader fix  
							
							
							
						 
						
							2013-02-26 13:52:01 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3ef952172d 
								
							 
						 
						
							
							
								
								Z-up conversion: water, sky  
							
							
							
						 
						
							2013-02-26 10:38:48 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6cceb04adf 
								
							 
						 
						
							
							
								
								When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.  
							
							
							
						 
						
							2013-02-19 03:08:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								42883ec64b 
								
							 
						 
						
							
							
								
								cleanup  
							
							
							
						 
						
							2013-02-18 02:33:53 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								492e0f2ccf 
								
							 
						 
						
							
							
								
								Switched objects shaders to vertex lighting, to accomodate badly placed lights in morrowind.  
							
							... 
							
							
							
							Fixed a very obvious land <-> water seam. 
							
						 
						
							2013-02-14 19:45:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3772cd9257 
								
							 
						 
						
							
							
								
								Refraction can be disabled separately now  
							
							
							
						 
						
							2013-02-05 14:29:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bd8d793fec 
								
							 
						 
						
							
							
								
								Removing gamma correction due to caused inconsistencies.  
							
							
							
						 
						
							2013-01-09 21:41:40 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								111e38ef25 
								
							 
						 
						
							
							
								
								Revert "fog now distance based instead of depth"  
							
							... 
							
							
							
							This reverts commit 7ee038fdd7 
							
						 
						
							2013-01-09 20:18:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9f821e5df2 
								
							 
						 
						
							
							
								
								fix shaders  
							
							
							
						 
						
							2012-10-22 16:56:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7ee038fdd7 
								
							 
						 
						
							
							
								
								fog now distance based instead of depth  
							
							
							
						 
						
							2012-10-03 12:03:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d9f6072f02 
								
							 
						 
						
							
							
								
								gamma correct rendering & adjustment setting  
							
							
							
						 
						
							2012-09-19 23:25:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								37c7becb07 
								
							 
						 
						
							
							
								
								some potential compability fixes  
							
							
							
						 
						
							2012-07-25 23:53:06 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3feb4ce61b 
								
							 
						 
						
							
							
								
								terrain lod morph fix  
							
							
							
						 
						
							2012-07-25 19:33:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8c8228a15c 
								
							 
						 
						
							
							
								
								fix terrain num lights setting  
							
							
							
						 
						
							2012-07-24 00:08:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f0b3142966 
								
							 
						 
						
							
							
								
								switch to glsl 1.2  
							
							
							
						 
						
							2012-07-23 02:54:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6bfcf2bc1b 
								
							 
						 
						
							
							
								
								- exchanged the preprocessor again, no warnings now  
							
							... 
							
							
							
							- disable line directives for now, causing some trouble 
							
						 
						
							2012-07-22 02:45:39 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f5ffea4d4b 
								
							 
						 
						
							
							
								
								new button, water timescale  
							
							
							
						 
						
							2012-07-19 23:30:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e077814a8c 
								
							 
						 
						
							
							
								
								water  
							
							
							
						 
						
							2012-07-19 22:23:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9d7470e14c 
								
							 
						 
						
							
							
								
								temp commit  
							
							
							
						 
						
							2012-07-19 20:18:34 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								739455e6f8 
								
							 
						 
						
							
							
								
								new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc  
							
							
							
						 
						
							2012-07-19 16:23:30 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								778e59ee37 
								
							 
						 
						
							
							
								
								terrain as it was before, with about 4x less code  
							
							
							
						 
						
							2012-07-15 08:21:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								29f91753f7 
								
							 
						 
						
							
							
								
								correction  
							
							
							
						 
						
							2012-07-14 18:44:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								93c641efa7 
								
							 
						 
						
							
							
								
								terrain albedo  
							
							
							
						 
						
							2012-07-14 18:25:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16c2ea3a75 
								
							 
						 
						
							
							
								
								terrain colourmap  
							
							
							
						 
						
							2012-07-14 11:13:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7731e9a6fa 
								
							 
						 
						
							
							
								
								finished cleaning up sky  
							
							
							
						 
						
							2012-07-13 09:13:12 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b8384162b6 
								
							 
						 
						
							
							
								
								merge  
							
							
							
						 
						
							2012-07-13 06:16:55 +02:00