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3890 commits

Author SHA1 Message Date
Chris Robinson
386ac56bda Remove the NIF loader and code to manually transform the vertices
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
Chris Robinson
9995dff943 Use a key list for NiColorData 2012-07-12 14:33:50 -07:00
Chris Robinson
3f11b6b1ae Cleanup a couple unneeded misc component references 2012-07-12 12:01:11 -07:00
Chris Robinson
86b37c6c11 Move the velocity out of the transformation object 2012-07-12 11:21:52 -07:00
Chris Robinson
b292665de9 Use key lists to store some NIF data types 2012-07-12 08:00:26 -07:00
Chris Robinson
b7b9f11333 Add generic classes to help deal with NIF keys 2012-07-12 06:47:38 -07:00
Chris Robinson
645b507ba0 Return a reference to the RecordPtr from operator[] for consistency
RecordListT is supposed to be a list of RecordPtrT objects.
2012-07-12 05:37:56 -07:00
Chris Robinson
7e8c146de6 Constify some RecordListT methods 2012-07-11 06:39:03 -07:00
Chris Robinson
8e324c90dc Constify some RecordPtrT methods 2012-07-11 06:37:17 -07:00
scrawl
cd6e9986b6 forgot to add files 2012-07-11 09:09:38 +02:00
scrawl
ad7383be43 sky 2012-07-11 09:08:55 +02:00
Chris Robinson
395a7600fd Initialize identify transform when declaring the identity object 2012-07-10 23:13:03 -07:00
scrawl
b2313be6d7 submodule update 2012-07-11 04:31:33 +02:00
scrawl
e0a99f104b settings tab "shadows" 2012-07-11 04:28:45 +02:00
scrawl
485adc8bdc shader mode button in settingswindow 2012-07-11 03:19:51 +02:00
scrawl
865bfc6f47 sync mrt_output setting 2012-07-11 02:31:03 +02:00
jvoisin
6c73f5e518 Add some translators/reversers to credits.txt 2012-07-10 22:25:19 +03:00
Marc Zinnschlag
089ee33588 some readme.txt improvements 2012-07-10 17:06:27 +02:00
Marc Zinnschlag
1fef4f2bc2 splitting off credits from readme file 2012-07-10 16:59:26 +02:00
Chris Robinson
348b5fa207 Merge remote branch 'zini/master' into nif-cleanup
Conflicts:
	components/nifbullet/bullet_nif_loader.cpp
2012-07-10 06:16:16 -07:00
gugus
61b690eb4b ncp scale factor 2012-07-10 14:25:39 +02:00
Marc Zinnschlag
ec9ebe6b58 Merge branch 'skillgain' into potions
Conflicts:
	apps/openmw/mwmechanics/activespells.cpp
2012-07-10 14:08:30 +02:00
Chris Robinson
dddf1b4ee5 Rename getMatrix->getMatrix3 and getVector->getVector3 2012-07-10 04:45:14 -07:00
Marc Zinnschlag
f11bf49a90 cmake fix; silenced some warnings 2012-07-10 13:23:41 +02:00
Chris Robinson
d30f64650a Make the read_* methods private and remove the generic load() methods 2012-07-10 04:21:47 -07:00
Chris Robinson
930459365b Rename getShort->getUShort and getByte->getChar 2012-07-10 03:52:01 -07:00
gugus
164a5c8fe4 rotation now also work with the physic representation 2012-07-10 12:10:50 +02:00
Chris Robinson
95b804a104 Remove NIFFile::getArrayLen 2012-07-10 03:02:37 -07:00
gugus
70c74ede05 changed rotation order 2012-07-10 11:53:12 +02:00
Chris Robinson
ca37706b34 Use Ogre types for Matrix and Vector objects 2012-07-10 02:38:35 -07:00
gugus
410b693555 setAngle improvement 2012-07-10 11:15:46 +02:00
Chris Robinson
10072f74b4 Remove NIFFile::getType 2012-07-10 00:27:13 -07:00
Chris Robinson
98ae7168b1 Fix double-incrementing a pointer 2012-07-10 00:24:18 -07:00
Chris Robinson
b3aa453f9a Use Ogre data streams for loading NIFs 2012-07-09 22:02:12 -07:00
Chris Robinson
0143cacd2b Avoid returning pointers from NIFFile 2012-07-09 21:35:36 -07:00
Chris Robinson
d3a31a24ce Use proper strings and vectors instead of slice arrays for NIF files
Slice arrays use pre-allocated pointers whose memory is managed externally. This is
unnecessary and ultimately detrimental since it prevents any kind of data fixup
(e.g. little endian to big endian, p[adding handling), and it also makes it difficult
to use Ogre data streams.
2012-07-09 21:08:23 -07:00
scrawl
3537af051d removed the old shader helper 2012-07-10 00:17:52 +02:00
scrawl
5d1e6b6bf6 remove cg profile check 2012-07-10 00:09:47 +02:00
scrawl
1a9f59d5d4 shadows 2012-07-10 00:07:33 +02:00
Marc Zinnschlag
0d8150f4bd Issue #324: added useSkill function to NpcStats (adjust skill level according to use) 2012-07-09 21:15:52 +02:00
Marc Zinnschlag
a207c86fd1 Issue #324: added some range checks 2012-07-09 21:14:11 +02:00
Marc Zinnschlag
67c1c5ce18 Issue #324: adjusted setSkill script instructions according to the recent research 2012-07-09 20:42:45 +02:00
Marc Zinnschlag
25a5657d80 Issue #324: Modified the interface for modified stats 2012-07-09 20:34:12 +02:00
scrawl
07fd9986ef accidently removed the map. 2012-07-09 20:14:07 +02:00
scrawl
b803d0e949 converted shadow caster shader 2012-07-09 19:46:36 +02:00
gugus
557e114992 clean-up + getScale/Angle script instructions 2012-07-09 19:28:44 +02:00
scrawl
81d30ff63a temp commit 2012-07-09 19:20:41 +02:00
gugus
0a67f60a6e Clean-up 2012-07-09 18:47:59 +02:00
gugus
e6716c25c3 little correction. 2012-07-09 15:41:19 +02:00
gugus
feec67094f Merge branch 'physicsaedra3' of https://github.com/jhooks1/openmw.git into objectRotationScaling
Conflicts:
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwworld/physicssystem.cpp
2012-07-09 15:23:26 +02:00