Commit Graph

7 Commits (6ef139e1d7de6f0a952009c523ccfc4ac9d20768)

Author SHA1 Message Date
scrawl 18f4eaa8dc Preliminary handling for overflowing light lists 10 years ago
scrawl 1d198a5592 Keep the light list StateSet cache for more than one frame 10 years ago
scrawl 5a7f2a4f1f Restore light attenuation settings 10 years ago
scrawl 3dcb167066 Map rendering 10 years ago
scrawl 61aaf0cf70 Attach light lists to the object base nodes instead of each renderable
Apparently that is how Ogre worked (on the SceneNode) so let's roll with it for now. Have not tested yet what MW does.
10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
scrawl 591a35b8d7 *very* early version of the LightManager 10 years ago