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199 commits

Author SHA1 Message Date
psi29a
5836d0225f Merge branch 'leave_butter_to_soften' into 'master'
Soft Particles (#6128)

See merge request OpenMW/openmw!980
2021-11-09 14:16:47 +00:00
Bo Svensson
1960e976e2
refactors stringops.hpp (#3192)
With this PR we refactor `StringUtils::replaceAll` to accept `string_view` as suggested in a code comment. In addition, while we are touching this rebuild happy file, we slim it down a bit by moving a few sparingly used functions elsewhere.
2021-11-05 10:53:52 +01:00
glassmancody.info
8c3b00164e soft particles 2021-10-30 12:19:31 -07:00
Bo Svensson
c9c8d02332
fixes a crash (#3183)
This PR fixes a crash caused by the improperly ensured lifetime of RigGeometry::mSourceGeometry. mSourceGeometry was not adequate to ensure mSourceGeometry would outlive mGeometry because we extend mGeometrys lifetime beyond this lifetime by passing mGeometry to the draw traversal instead of this.
In addition,

We add important comments.
We detect and prevent generally unsafe operations in high level code.
We add a sprinkling of const to help clarify intentions.
2021-10-23 10:31:46 +02:00
Bo Svensson
4b1c009ffd
use StateSet define for translucentFramebuffer (#3138)
With this PR we test out osg's shader define system for a somewhat harmless feature. As we can see, our code becomes more concise and efficient in this case. Most importantly, we no longer create unneeded vertex shader objects.
2021-10-05 14:37:08 +02:00
Bo Svensson
b2af81bc18
converts remaining osg::NodeCallback (#3147)
With this PR we convert remaining instantiations of the deprecated osg::NodeCallback in Open MW to SceneUtil::NodeCallback.
2021-10-05 14:21:12 +02:00
Bo Svensson
8358418555
set the correct program link parameters (#3110)
* shadermanager.hpp setProgramTemplate

* shadermanager.hpp

* shadermanager.cpp setProgramTemplate

* shadervisitor.hpp setProgramTemplate

* shadervisitor.cpp setProgramTemplate

* scenemanager.cpp setProgramTemplate

* scenemanager.hpp setProgramTemplate

* renderingmanager.cpp

* groundcover.cpp setProgramTemplate

* groundcover.hpp

* groundcover.cpp

* shadervisitor.cpp

* util.cpp

* lightmanager.cpp

* scenemanager.cpp

* scenemanager.hpp

* lightmanager.cpp

* lightmanager.cpp

* lightmanager.cpp

* scenemanager.hpp [ci skip]

* water.cpp

* groundcover.cpp

* shadermanager.hpp
2021-09-29 15:40:37 +02:00
Bo Svensson
e41fe7573a
avoids creating empty statesets for collada nodes (#3128)
* avoids creating empty statesets for collada nodes

With this PR we avoid creating empty statesets for collada nodes which will be detrimental to osg's draw performance.

* scenemanager.cpp
2021-09-28 10:17:12 +02:00
Bo Svensson
5fde6867a2
removes unused code (#3129)
* scenemanager.cpp

* scenemanager.hpp

* scenemanager.cpp

* stats.cpp

* renderingmanager.cpp
2021-09-28 09:07:49 +02:00
Bo Svensson
c6f7137ee1
fixes bugs with share state (#3111)
* optimizer.cpp merge fix

* objectpaging.cpp

* optimizer.hpp setSharedStateManager

* optimizer.cpp shareState

* scenemanager.cpp shareState

* scenemanager.cpp

* optimizer.cpp

* optimizer.cpp

* scenemanager.cpp

* optimizer.cpp
2021-09-27 20:41:24 +02:00
unelsson
67894349a9 Add a check for OPAQUE_BIN 2021-09-19 22:38:07 +03:00
unelsson
f2a894024a Change debug levels 2021-09-19 22:38:07 +03:00
unelsson
ec0b36d21d Don't make a new osg::depth to alpha tested node 2021-09-19 22:38:07 +03:00
unelsson
96f02ab32c Per-material alpha testing for collada 2021-09-19 22:38:07 +03:00
unelsson
40497d6fe5 Set depth testing for alpha blend & test, depth writes off for blend. 2021-09-19 22:38:07 +03:00
unelsson
b3d1d106af Collada alpha testing and uniforms 2021-09-19 22:38:07 +03:00
Cédric Mocquillon
6817282097 Move getFileExtension to common header and use instead of repeating same code 2021-09-14 18:09:55 +02:00
Cédric Mocquillon
c2df0949e2 Change normalizeFilename signature 2021-09-14 18:09:55 +02:00
jvoisin
b01ef2629c Fix two Wreorder clang warnings 2021-08-13 13:59:57 +02:00
jvoisin
586d8684d0 Fix two coverity issues about uninitialised variables 2021-08-09 12:43:30 +02:00
glassmancody.info
09e03fde2e refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
glassmancody.info
cad0b151cb enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
glassmancody.info
70fac33940 initial reverse-z depth implementation 2021-08-04 17:39:11 -07:00
CedricMocquillon
d11a6bd92c Share state 2021-05-18 17:57:47 +02:00
psi29a
d843ec321e Merge branch 'DoNotSearchTwice' into 'master'
Search only in the niffilemanager for nif files

See merge request OpenMW/openmw!823
2021-05-13 17:11:57 +00:00
Thunderforge
339d347aea Fixing performance-faster-string-find issues
This addresses the Clang Tidy check [performance-faster-string-find](https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html).
2021-05-10 22:44:07 -05:00
CedricMocquillon
a885134868 Do not search if it is not used 2021-05-06 13:28:06 +02:00
CedricMocquillon
813b8ee0d1 Search only in the niffilemanager for nif files 2021-05-05 23:19:08 +02:00
glassmancody.info
16856d45c5 Lighting Patch
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
glassmancody.info
582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 2021-04-13 11:09:52 -07:00
glassmancody.info
7370acdf54 Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 2021-04-13 11:09:19 -07:00
glassmancody.info
43ac32921c Rewrite, support different lighting methods 2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244 Add shared UBO 2021-04-13 11:07:48 -07:00
glassmancody.info
dda735c54a initial commit 2021-04-13 11:06:16 -07:00
Andrei Kortunov
124a33d8a3 Fix uninitialized variables 2021-04-10 10:58:00 +04:00
Alexei Dobrohotov
2fdbe9b3f6 Handle BSShader[PP/No]LightingProperty 2021-03-22 01:55:58 +03:00
AnyOldName3
9be258d260 Make it possible to reinstate FFP state easily 2021-02-19 19:59:48 +00:00
AnyOldName3
4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 2021-02-14 22:42:55 +00:00
Nelsson Huotari
45fde84f4f Use nodemasks and visitors for detecting custom collision shapes 2021-02-03 21:16:54 +02:00
Nelsson Huotari
5c32460153 Add underscore-separated node-names to reserved-list 2021-02-03 14:25:50 +02:00
Nelsson Huotari
5b88d16a50 Clean-up 2021-02-02 21:09:50 +02:00
Nelsson Huotari
3194520dcd Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
Andrei Kortunov
24e1dfcddc Use default argument 2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc Implement instanced groundcover 2021-01-26 22:29:41 +04:00
AnyOldName3
b6e92c9c6d Use ShaderVisitor to skip translucent framebuffer specific stuff 2021-01-20 23:37:19 +00:00
Andrei Kortunov
f175beb304 Define template ref classes in components 2021-01-13 14:25:21 +04:00
AnyOldName3
8f4b856b44 Initial A2C implementation 2020-12-26 22:45:53 +00:00
Nelsson Huotari
55dcc6582a Don't duplicate getFileExtension, use OpenMW's namespaces 2020-11-28 15:03:10 +02:00
Nelsson Huotari
6e77ad1f6a OSG-Collada animation support 2020-11-19 01:11:56 +02:00
Alexei Dobrohotov
b523574090 Remove shader visitor settings manager dependency 2020-11-09 13:59:59 +03:00
Andrei Kortunov
660df19ff7 Allow to assign custom shaders to nodes 2020-10-25 18:22:16 +04:00
Andrei Kortunov
8ca3c3b123 Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
elsid
40ad87bc4d
Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
Nelsson Huotari
5bc44cf2ee Use sequenced texture units with .dae/collada 2020-06-16 14:37:06 +03:00
bzzt lost a hitlab login
26ab176389 profiling
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
bzzt lost a hitlab login
69514dfd46 ico redundency fix + stats counter
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt lost a hitlab login
cf439581e1 comply by elsid review
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
bzzt
d684f1a78f terrainbased objectpaging
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:27 +02:00
Andrei Kortunov
b214c54b3a Calculate bounding volumes when preloading model instance 2019-03-09 13:15:16 +04:00
Capostrophic
0cdc46dfd6 Move forcePPL and clamp to global shader defines (bug #4869) 2019-03-05 23:36:08 +03:00
bzzt
aecbc2f01c Fix crash when incremental compile operation is not used 2019-02-28 02:46:59 +03:00
Andrei Kortunov
92e45507d8 Weapon sheathing support, including quivers and scabbards (feature #4673) 2018-11-05 11:18:20 +04:00
Andrei Kortunov
1452684d9e Use new logging system for components 2018-08-14 19:42:41 +04:00
Andrei Kortunov
1f4dd3b393 Make partial binary search case insensitive, as it supposed to be (bug #4558) 2018-08-05 13:26:12 +04:00
scrawl
a5adc5b018 Add NPC base skeleton files to the optimizer blacklist (Fixes #4159) 2017-11-10 22:51:32 +00:00
scrawl
136ef1f738 Fix incomplete settings in recreateShaders() 2017-10-15 17:24:23 +02:00
scrawl
4fba157d3b Implement releaseGLObjects for cached resources 2017-08-26 19:29:12 +00:00
Kyle Cooley
979b0d7211 Code cleanup and more cache clearing 2017-08-21 18:58:38 -04:00
Kyle Cooley
679a284735 Use scoped lock instead of directly locking/unlocking mutex 2017-08-21 13:33:11 -04:00
Kyle Cooley
b62cb0e2a4 Clear out GPU texture/stateset cache 2017-08-20 19:55:16 -04:00
scrawl
be940656db Add '0' as an alias for 'OFF' for OPENMW_OPTIMIZE 2017-07-10 23:49:42 +02:00
scrawl
813af876f6 Use a partial binary search in isReservedName (Fixes #3835) 2017-05-07 23:28:56 +02:00
scrawl
051c17a184 Make reportStats const 2017-03-14 19:27:55 +01:00
scrawl
35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 2017-03-14 19:27:55 +01:00
scrawl
9d72d9f0c9 Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene 2017-03-14 19:27:55 +01:00
scrawl
5866f0f80b Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
Example:

OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
2017-03-04 21:48:31 +01:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
4e0011bfc8 Improve NPC loading performance by caching the cleaned objectRoot 2017-03-01 03:00:49 +01:00
scrawl
585524805f Add 'tri ' variant of part filters to optimizer ignore list 2017-02-25 21:48:07 +01:00
scrawl
75677f03e7 Remove SceneManager::notifyAttached 2017-02-24 02:58:41 +01:00
scrawl
3df7a8c4d8 Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables 2017-02-24 02:58:41 +01:00
scrawl
ebfd845eae optimizer: run MERGE_GEOMETRY after removing redundant nodes 2017-02-23 23:28:50 +01:00
scrawl
e33829d493 Add fork of osgUtil::Optimizer with backported fixes that have not been released yet
Remove optimizers that won't be used.
2017-02-23 23:28:50 +01:00
scrawl
5e2335f250 Use the osgUtil::Optimizer post loading in the SceneManager 2017-02-23 23:28:50 +01:00
scrawl
d75a3fd0fb Add SharedStateManager to the stats panel 2017-02-23 23:28:49 +01:00
scrawl
8f79fa3d72 Add resource statistics panel opened with F4 2017-02-22 14:28:45 +01:00
scrawl
3693f05ef5 Transform world-space particle systems in update callback so that animations are accounted for 2017-02-21 23:27:20 +01:00
scrawl
57b585570a Preload magic effect visuals of the player's selected weapon/spell 2017-02-15 21:01:25 +01:00
scrawl
c95868969b Early out for scene graphs with no update callbacks in SceneManager::notifyAttached 2017-02-04 01:22:43 +01:00
scrawl
b4a6b6387b Create own instance of osgDB::SharedStateManager so we control when to call prune()
prune() is now called in the background thread, just like the resource cache update.

Seems to improve performance by ~0.3 ms/frame
2017-02-03 03:27:12 +01:00
scrawl
e90941a8b3 Wrap the scene template reference in another object for const correctness and to avoid it from being serialized with the osgDB serializer 2017-02-01 06:00:14 +01:00
scrawl
6f31b3d79f Add parallax mapping for objects 2016-03-22 21:46:15 +01:00
scrawl
157c11398d Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
scrawl
24ae9f4ac1 Remove no longer needed apply(Geode&) in SetFilterSettingsVisitor and NodeToShapeVisitor
In OSG 3.4 (which is now a requirement), Drawables are normal Nodes attached in the scene graph. Geode is still provided for backwards compatibility, but does not need to be specially handled here because it now functions just like a normal Group node.
2016-03-14 00:38:22 +01:00
scrawl
e8caafa190 Remove no longer needed applyEffect(osgFX::Effect&) in SetFilterSettingsVisitor
No longer needed because terrain texture filtering is now updated manually in TerrainGrid::updateTextureFiltering.
2016-03-14 00:31:43 +01:00
scrawl
8bd16e4d5a Don't compute the world matrix multiple times 2016-02-22 18:58:19 +01:00
scrawl
8e826eefe6 Add missing initialization 2016-02-21 01:26:45 +01:00
scrawl
cdefee3e64 Add call to MultiObjectCache::releaseGLObjects 2016-02-20 20:38:37 +01:00
scrawl
4ca6e91292 Fix in-code default settings so that we don't attempt to use shaders in OpenCS 2016-02-20 20:36:29 +01:00
scrawl
f01e8a6950 Add specular mapping for objects 2016-02-20 19:55:08 +01:00