Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								f880ada633
								
							
						 | 
						
							
							
								
								Don't flip the water normal map twice
							
							
							
							
							
						 | 
						
							2024-04-13 00:06:24 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								f2e0129436
								
							
						 | 
						
							
							
								
								Convert water/ripple defines to camelCase
							
							
							
							
							
						 | 
						
							2024-04-04 21:12:47 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								612177be09
								
							
						 | 
						
							
							
								
								Improve some cryptic naming in the water shader
							
							
							
							
							
						 | 
						
							2024-04-04 21:01:14 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								0be7d7fa4c
								
							
						 | 
						
							
							
								
								Reduce the amount of redundant code in the water shader
							
							
							
							
							
						 | 
						
							2024-04-04 21:01:14 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								fbe84f4668
								
							
						 | 
						
							
							
								
								Remove underwater fog radialization remnants
							
							
							
							
							
							
							
							The fog is now view-independent so this is not something to concern ourselves as with anymore 
							
						 | 
						
							2024-04-04 21:01:14 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								76105cc2d1
								
							
						 | 
						
							
							
								
								Make sunlight scattering and wobbly shores optional
							
							
							
							
							
						 | 
						
							2024-03-29 10:41:04 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								525dee00f1
								
							
						 | 
						
							
							
								
								Refraction fog based on water depth (feature 5926)
							
							
							
							
							
						 | 
						
							2024-02-08 18:07:48 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Cody Glassman
								
							 
						 | 
						
							
							
							
							
								
							
							
								c53abd870b
								
							
						 | 
						
							
							
								
								Merge branch 'waterscatter' into 'master'
							
							
							
							
							
							
							
							Use sun visibility for sunlight scattering (bug #7309)
Closes #7309
See merge request OpenMW/openmw!3478 
							
						 | 
						
							2023-12-28 22:18:03 +00:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								099c39ae87
								
							
						 | 
						
							
							
								
								Use fallback weather ripple settings (bug #7292)
							
							
							
							
							
						 | 
						
							2023-12-23 11:46:08 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								e1cd5250af
								
							
						 | 
						
							
							
								
								Use sun visibility for sunlight scattering (bug #7309)
							
							
							
							
							
						 | 
						
							2023-11-07 10:30:26 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Alexei Kotov
								
							 
						 | 
						
							
							
							
							
								
							
							
								12abd30e9f
								
							
						 | 
						
							
							
								
								Make sun specularity behavior more intuitive (bug #6190)
							
							
							
							
							
							
							
							Remove sun visibility influence on object specularity
Subdue sun visibility influence on water specularity 
							
						 | 
						
							2023-10-29 04:11:40 +03:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								1be1f72f6c
								
							
						 | 
						
							
							
								
								Improve shaders formatting
							
							
							
							
							
						 | 
						
							2023-04-21 09:02:12 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								909e301dc6
								
							
						 | 
						
							
							
								
								Increase distotion level
							
							
							
							
							
						 | 
						
							2023-04-02 14:02:40 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Andrei Kortunov
								
							 
						 | 
						
							
							
							
							
								
							
							
								e17281ac67
								
							
						 | 
						
							
							
								
								Implement shader-based water ripples (feature 3537)
							
							
							
							
							
						 | 
						
							2023-04-01 17:26:19 +04:00 | 
						
						
							
							
							
								
							
							
						 | 
					
				
					
						
							
								
								
									 
									Cody Glassman
								
							 
						 | 
						
							
							
							
							
								
							
							
								ac4787aeec
								
							
						 | 
						
							
							
								
								shade refactor
							
							
							
							
							
						 | 
						
							2023-02-25 11:03:39 -08:00 | 
						
						
							
							
							
								
							
							
						 |