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									 Capostrophic | 0cdc46dfd6 | Move forcePPL and clamp to global shader defines (bug #4869) | 2019-03-05 23:36:08 +03:00 |  | 
				
					
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									 AnyOldName3 | a41ce42208 | Move setting of colorMode to ShaderRequirements in case they're reused | 2018-10-18 16:00:51 +01:00 |  | 
				
					
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									 AnyOldName3 | ce15369bbd | Convert colorMode shader define to a uniform | 2018-10-15 23:12:15 +01:00 |  | 
				
					
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									 scrawl | f1ebb129c1 | Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry | 2017-09-01 21:42:35 +00:00 |  | 
				
					
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									 scrawl | b9931fb71c | Set the shader on the node containing the StateSet | 2017-08-31 21:39:21 +00:00 |  | 
				
					
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									 scrawl | df6fd5f206 | Recognize normalHeightMap in the ShaderVisitor | 2016-03-22 21:46:15 +01:00 |  | 
				
					
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									 scrawl | e7682e04ae | Cleanup | 2016-02-20 22:09:41 +01:00 |  | 
				
					
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									 scrawl | f01e8a6950 | Add specular mapping for objects | 2016-02-20 19:55:08 +01:00 |  | 
				
					
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									 scrawl | 5cf2441b10 | ShaderVisitor: support automatic recognition of normal maps based on file pattern Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern' | 2016-02-20 18:00:43 +01:00 |  | 
				
					
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									 scrawl | 268594dcf1 | Recreate shader in NpcAnimation::setAlpha | 2016-02-18 22:48:53 +01:00 |  | 
				
					
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									 scrawl | a73512afb7 | Add shader settings to settings.cfg | 2016-02-18 19:38:34 +01:00 |  | 
				
					
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									 scrawl | a9ad1b09e2 | Introduce ShaderManager & ShaderVisitor Actual shaders still to be written. | 2016-02-18 19:37:56 +01:00 |  |