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									 scrawl | 84afd87321 | Placeable objects should not collide unless they have a NiRootCollisionNode | 2013-03-14 03:04:02 +01:00 |  | 
				
					
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									 scrawl | d7c4a622cf | Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack | 2013-03-08 23:46:25 +01:00 |  | 
				
					
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									 scrawl | 867fb620c3 | part 2 | 2012-11-08 19:25:06 +01:00 |  | 
				
					
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									 scrawl | 00a2de432a | fix BulletShapeLoader namespace | 2012-11-08 18:48:07 +01:00 |  | 
				
					
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									 scrawl | 4ca0eb93ee | fix markers used for raycasting and blocking activation | 2012-10-24 17:47:03 +02:00 |  | 
				
					
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									 scrawl | 8bbb02a1bd | ogre 1.8 fixes | 2012-03-28 21:30:59 +02:00 |  | 
				
					
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									 Lukasz Gromanowski | d3b88b9e34 | Issue #225: Added cleanup of allocated memory in BulletNifLoader and BulletShapeLoader. | 2012-03-26 19:09:55 +02:00 |  | 
				
					
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									 Nikolay Kasyanov | b4343431c6 | Merged openengine into openmw | 2012-03-11 18:16:29 +04:00 |  |