scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								21bdcc9f20 
								
							 
						 
						
							
							
								
								Only use the shader based mygui manager if the fixed pipeline is unavailable  
							
							
							
						 
						
							2013-04-25 02:31:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								2c8b0a1541 
								
							 
						 
						
							
							
								
								last minute change to changelog  
							
							
							
						 
						
							2013-04-25 02:31:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cd57e3f896 
								
							 
						 
						
							
							
								
								Auto calculate attributes if there are not specified in the NPC record  
							
							
							
						 
						
							2013-04-25 02:31:38 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								c0102954f1 
								
							 
						 
						
							
							
								
								Add non-breaking space to font code range  
							
							
							
						 
						
							2013-04-25 01:42:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Glorf 
								
							 
						 
						
							
							
							
							
								
							
							
								53fb17da10 
								
							 
						 
						
							
							
								
								Rotation system fixes  
							
							
							
						 
						
							2013-04-24 21:42:04 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								333354fe62 
								
							 
						 
						
							
							
								
								Remove the character controller from the Animation class  
							
							
							
						 
						
							2013-04-24 07:10:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b80891099e 
								
							 
						 
						
							
							
								
								Don't use the character controller to handle text keys  
							
							... 
							
							
							
							The Animation class has the Ptr and can call to whatever subsystem is needed. 
							
						 
						
							2013-04-24 06:48:34 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e8cabc9434 
								
							 
						 
						
							
							
								
								Pass the loop count from loopgroup to the play method  
							
							... 
							
							
							
							Instead of queueing each iteration separately. 
							
						 
						
							2013-04-24 06:32:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b482d5be09 
								
							 
						 
						
							
							
								
								Add a method to check if a given layer is playing  
							
							
							
						 
						
							2013-04-24 05:23:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c58dfbe921 
								
							 
						 
						
							
							
								
								Specify the loop count to Animation::play  
							
							
							
						 
						
							2013-04-24 04:56:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7241267d5c 
								
							 
						 
						
							
							
								
								Make an AnimationValue for each animation layer  
							
							
							
						 
						
							2013-04-24 04:41:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								68a9a4de5f 
								
							 
						 
						
							
							
								
								Fix setting and getting KeyframeController transforms  
							
							
							
						 
						
							2013-04-24 04:12:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								102b3bdef9 
								
							 
						 
						
							
							
								
								Update position by reference  
							
							
							
						 
						
							2013-04-24 01:57:51 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9e05ee53da 
								
							 
						 
						
							
							
								
								Avoid looking for the controller if there is no NonAccum node  
							
							... 
							
							
							
							Also, make sure there is a controller before updating the position. 
							
						 
						
							2013-04-24 01:18:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								26cc86ffdc 
								
							 
						 
						
							
							
								
								Use the Nif node's transform for skinned fixups  
							
							
							
						 
						
							2013-04-24 00:42:45 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								544011e096 
								
							 
						 
						
							
							
								
								Fix 'start' text key fallback lookup  
							
							
							
						 
						
							2013-04-24 00:40:58 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6f0b9a5f2c 
								
							 
						 
						
							
							
								
								Avoid unnecessary multimap copies  
							
							
							
						 
						
							2013-04-23 21:42:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								512ff3687a 
								
							 
						 
						
							
							
								
								Don't create Ogre animations for skeletons  
							
							
							
						 
						
							2013-04-23 20:42:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7e2995bc2f 
								
							 
						 
						
							
							
								
								Fix setting up active controllers  
							
							
							
						 
						
							2013-04-23 19:43:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								634b0fd067 
								
							 
						 
						
							
							
								
								Fix for controller delta time going below start time  
							
							
							
						 
						
							2013-04-23 17:57:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								020bc410bf 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-23 16:57:59 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6a67a5e650 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/next' into nifogre  
							
							
							
						 
						
							2013-04-23 16:57:48 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								44ac0a7c18 
								
							 
						 
						
							
							
								
								Use one vertex buffer for all UV coordinates  
							
							
							
						 
						
							2013-04-23 22:47:57 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8c9e2e0ee9 
								
							 
						 
						
							
							
								
								Improve handling of reaching the stop animation text key  
							
							
							
						 
						
							2013-04-23 05:34:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c4806f01f8 
								
							 
						 
						
							
							
								
								Use a separate list of controllers to update  
							
							... 
							
							
							
							This should make it easier to figure out what controllers need to be updated
for various animation sources and layers. 
							
						 
						
							2013-04-23 04:08:09 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								cfccf0981d 
								
							 
						 
						
							
							
								
								update IndexedStore::setUp() for multiple datafile support  
							
							
							
						 
						
							2013-04-23 14:36:38 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e4c5aac966 
								
							 
						 
						
							
							
								
								Keep track of the animation layers a given object list is animating on  
							
							... 
							
							
							
							This only tracks layers they explicitly animate on. They may animate on other
layers as well, if nothing else is animating on them. 
							
						 
						
							2013-04-23 02:48:11 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a17d17c191 
								
							 
						 
						
							
							
								
								added additional type argument to IdCollection::load  
							
							
							
						 
						
							2013-04-23 11:22:07 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								808718d967 
								
							 
						 
						
							
							
								
								added referenceable record types to UniversalId  
							
							
							
						 
						
							2013-04-23 11:21:21 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								afe7b3c64c 
								
							 
						 
						
							
							
								
								added additional type argument to IdCollection::appendBlankRecord  
							
							
							
						 
						
							2013-04-23 10:56:55 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e378176937 
								
							 
						 
						
							
							
								
								Don't update controllers that have already been updated  
							
							
							
						 
						
							2013-04-23 00:15:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8782ae6976 
								
							 
						 
						
							
							
								
								Separate some Animation fields into a separate AnimLayer class  
							
							
							
						 
						
							2013-04-22 23:52:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c3ce49798a 
								
							 
						 
						
							
							
								
								Fix animation velocity calculation  
							
							
							
						 
						
							2013-04-22 21:34:39 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7279e015e9 
								
							 
						 
						
							
							
								
								Search the textkeys to check if an animation group exists  
							
							
							
						 
						
							2013-04-22 20:59:55 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a2fc43c7df 
								
							 
						 
						
							
							
								
								Use reset to check that the animation exists and has the right markers  
							
							
							
						 
						
							2013-04-22 20:41:54 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								507d72ede5 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into nifogre  
							
							
							
						 
						
							2013-04-22 18:44:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								bb64efc18e 
								
							 
						 
						
							
							
								
								Improve looping behavior  
							
							
							
						 
						
							2013-04-22 05:08:52 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								cc70c6263b 
								
							 
						 
						
							
							
								
								Use the NodeTargetValue for the NonAccum root  
							
							
							
						 
						
							2013-04-22 04:10:46 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								adc6a948c7 
								
							 
						 
						
							
							
								
								Add methods to get the rotation, translation, and scale from a NodeTargetValue  
							
							
							
						 
						
							2013-04-22 03:41:38 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								59137d93c9 
								
							 
						 
						
							
							
								
								Partially handle NiGeomMorpherController  
							
							... 
							
							
							
							The morphs aren't actually applied yet, but the Ogre controller is set up so
all that has to be done is to implement the setValue method. 
							
						 
						
							2013-04-22 03:24:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d936291dbf 
								
							 
						 
						
							
							
								
								Remove an unused ostream operator<<  
							
							
							
						 
						
							2013-04-22 02:53:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								9485a4aa6d 
								
							 
						 
						
							
							
								
								Look through the whole animation stack to find the "velocity"  
							
							
							
						 
						
							2013-04-22 01:40:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a608e7ed06 
								
							 
						 
						
							
							
								
								updated changelog once more  
							
							
							
						 
						
							2013-04-22 09:56:11 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								29cb076113 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/rank'  
							
							
							
						 
						
							2013-04-22 09:52:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								3fa35af796 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'scrawl/master'  
							
							
							
						 
						
							2013-04-22 09:52:24 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a7776e124c 
								
							 
						 
						
							
							
								
								Only set mNonAccumRoot from mSkelBase  
							
							
							
						 
						
							2013-04-22 00:22:31 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a3511c62cf 
								
							 
						 
						
							
							
								
								Don't store textkeys in user object bindings  
							
							... 
							
							
							
							It's a bit unwieldy to have them stored in the 'skeleton master' instead
of the skeleton instance. And although the text keys are extracted for
each created instance now, this shouldn't be much worse than the
multimap copying going on before.
Plus, proper serialization can help for future optimizations. 
							
						 
						
							2013-04-22 00:01:30 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								56b871e362 
								
							 
						 
						
							
							
								
								Rank condition should always fail if NPC is not in a faction  
							
							
							
						 
						
							2013-04-22 07:57:53 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2345b5e8b3 
								
							 
						 
						
							
							
								
								Avoid storing text keys for each animation  
							
							
							
						 
						
							2013-04-21 22:56:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								7d59340ed6 
								
							 
						 
						
							
							
								
								Don't clip out the group name from the textkeys  
							
							
							
						 
						
							2013-04-21 22:13:49 -07:00