Alexei Kotov
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820fc068d1
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Support point specular lighting (#6188)
Fix passing light specular colors with shader lighting methods (with help from wazabear)
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2023-11-04 17:58:51 +03:00 |
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Cody Glassman
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09928ba265
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use a dynamic falloff range for soft effect and use shader flags
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2023-10-28 10:23:55 -07:00 |
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Andrei Kortunov
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1be1f72f6c
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
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psi29a
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b0a129d6e4
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Merge branch 'ripples' into 'master'
Implement shader-based water ripples
See merge request OpenMW/openmw!2877
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2023-04-02 22:43:22 +00:00 |
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Mads Buvik Sandvei
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e666f36b60
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[Multiview] Fix transparent pass and vertex shader
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2023-04-01 20:27:07 +00:00 |
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Andrei Kortunov
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e17281ac67
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Implement shader-based water ripples (feature 3537)
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2023-04-01 17:26:19 +04:00 |
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Cody Glassman
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6a64f352a4
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fix shader compilation
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2023-02-26 14:31:53 -08:00 |
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Cody Glassman
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ac4787aeec
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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