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32753 commits

Author SHA1 Message Date
Mads Buvik Sandvei
f41de6b02d Use accumulated movement whenever possible. Apply diagonal movement by rotating accumulated movement and sliding based on that, rather than ignoring accumulated movement. 2023-11-01 20:31:57 +01:00
Mads Buvik Sandvei
93b723a066 Apply legs yaw to accumulated movement. 2023-11-01 20:30:26 +01:00
uramer
6f4e7ed5dc Merge branch 'fbos_for_all' into 'master'
[renderer] render scene exclusively to fbo

Closes #7364 and #7354

See merge request OpenMW/openmw!3243
2023-11-01 19:14:21 +00:00
Zackhasacat
dbd7d34120 Add class Record 2023-11-01 13:27:37 -05:00
Zackhasacat
67e74936ff Make classes Read Only 2023-11-01 13:23:32 -05:00
Zackhasacat
482d174ef2 Read only, add skill spec to docs 2023-11-01 13:21:14 -05:00
AnyOldName3
7742ba165a Merge branch 'doc_fix' into 'master'
Fix two errors in postprocessing docs

See merge request OpenMW/openmw!3547
2023-11-01 17:45:22 +00:00
Cody Glassman
9732413655 Fix two errors in postprocessing docs 2023-11-01 17:45:22 +00:00
jvoisin
d3ccc246c5 Apply 1 suggestion(s) to 1 file(s) 2023-11-01 12:03:49 +00:00
Petr Mikheev
4c6e081da3 Skip zero links to ArmorAddons 2023-11-01 10:30:19 +01:00
Zackhasacat
371eeddf85 Merge branch 'master' of gitlab.com:openmw/openmw into lua_class_data 2023-10-31 22:23:45 -05:00
Petr Mikheev
6c01ce2672 Use correct template flags for FONV and FO4 NPCs 2023-10-31 23:48:29 +01:00
Cody Glassman
7e9690e531 [renderer] render scene exclusively to fbo 2023-10-31 14:45:31 -07:00
Alexei Kotov
bff4666b7b Merge branch 'dont_save_esm4' into 'master'
Stop trying to save ESM4 objects in omwsave files

See merge request OpenMW/openmw!3537
2023-10-31 21:33:34 +00:00
Alexei Kotov
629fe8ce81 Merge branch 'we-all-know-actors-cant-read' into 'master'
Some cleanup of scripted animation handling.

Closes #4742, #7637, and #7636

See merge request OpenMW/openmw!3522
2023-10-31 21:31:58 +00:00
Alexei Kotov
6e069161a4 Merge branch 'sortalphabetcalinrechargeandrepairmenu' into 'master'
Sort repair and recharge menu list alphabetically

See merge request OpenMW/openmw!3524
2023-10-31 21:27:43 +00:00
Kindi
733a6e01ad Sort repair and recharge menu list alphabetically (bug #7642) 2023-10-31 21:27:42 +00:00
Alexei Kotov
0b8739711e Merge branch 'settings_values_video' into 'master'
Use settings values for Video settings (#6876)

See merge request OpenMW/openmw!3527
2023-10-31 21:24:53 +00:00
Alexei Kotov
c49c401441 Merge branch 'settings_values_stereo' into 'master'
Use settings values for Stereo settings (#6876)

See merge request OpenMW/openmw!3530
2023-10-31 21:21:32 +00:00
Alexei Kotov
64738922d3 Merge branch 'changelog-4508' into 'master'
Changelog entry for 4508

See merge request OpenMW/openmw!3545
2023-10-31 19:25:48 +00:00
Mads Buvik Sandvei
54441624a1 Changelog entry for 4508 2023-10-31 19:59:06 +01:00
elsid
ebfcb661ee
Support reload for settings values
Convert local static variables into unique_ptr static members of StaticValues.
Add clear member function to reset them. Use it when settings have to be
reloaded.
2023-10-31 11:30:31 +01:00
Andrei Kortunov
377d8c905c Fix TrueType fonts scaling 2023-10-31 10:59:57 +04:00
AnyOldName3
d84caff94d Merge branch 'postprocessorhud' into 'master'
Sort inactive shader list (#7652)

Closes #7652

See merge request OpenMW/openmw!3534
2023-10-30 22:31:34 +00:00
Alexei Kotov
03c3818229 Place ESM4::ItemMod into the scene 2023-10-31 00:54:44 +03:00
Alexei Kotov
3d5b06a78e Sort inactive shader list (#7652) 2023-10-30 23:46:25 +03:00
Alexei Kotov
9a6c2fd2cc Fill out ESM4::ItemMod 2023-10-30 23:23:39 +03:00
Alexei Kotov
2d38ca4c35 Improve invisibility breaking consistency (bug #7660)
- Break on recharge attempts
- Break on repair attempts
- Break on potion creation attempts
- Don't break on failed ingredient consuming
2023-10-30 15:30:01 +03:00
Kindi
3761797467 reimplement partial equipping 2023-10-30 11:20:34 +08:00
Alexei Kotov
f4b27a521a Read LTEX::INAM 2023-10-30 02:34:47 +03:00
Alexei Kotov
6d776ac833 Merge branch 'range' into 'master'
Use a dynamic falloff range for soft effect

See merge request OpenMW/openmw!3532
2023-10-29 22:03:05 +00:00
Petr Mikheev
e51dfca488 Stop trying to save ESM4 objects in omwsave files because they currently can not be saved and only lead to errors in logs. 2023-10-29 22:41:53 +01:00
Petr Mikheev
62b787a214 Merge branch 'ltexmstt' into 'master'
Add movable static and ESM4 land texture stores, don't show tooltips for unnamed ESM4Named objects

See merge request OpenMW/openmw!3528
2023-10-29 20:02:07 +00:00
Mads Buvik Sandvei
d2836748fd Changelog entry for #4742 2023-10-29 20:27:02 +01:00
Alexei Kotov
a891965d20 Merge branch 'uimodechanged' into 'master'
Queue Lua handler `uiModeChanged`

See merge request OpenMW/openmw!3509
2023-10-29 19:20:59 +00:00
Mads Buvik Sandvei
58e3fdac36 Clang format 2023-10-29 16:32:35 +01:00
Mads Buvik Sandvei
85f104fefe Comments from Capo 2023-10-29 15:33:07 +01:00
Mads Buvik Sandvei
afb9fa06d7 clang format 2023-10-29 14:54:01 +01:00
Mads Buvik Sandvei
c25c6872b0 changelog entries 2023-10-29 14:53:37 +01:00
Mads Buvik Sandvei
70f41b22b6 Based on the reason for closing !1845, we *should* let a scripted animation get stuck forever if the animation was already playing. 2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
cf5b782c76 More persist -> script language. 2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
426f5952a5 Prevent movement only when *scripted* animations are playing. Otherwise idle animations of wandering NPCs will slide. 2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
a9ade184d8 mLoopCount is the number of *remaining* loops. So we should be checking for >0, not >1. 2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
92a5e52407 rename "persisted" animations to "scripted", because that is what they actually are. And begin teaching the animation system to distinguish between a scripted and an unscripted animation. 2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
24890a729b clang'd 2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
8792e76f5d explicitly prevent movement whenever playing scripted animations 2023-10-29 14:53:03 +01:00
Mads Buvik Sandvei
cdb325f19a Rewrite CharacterController::updateAnimQueue() to properly maintain the animation queue and clean up finished animations. 2023-10-29 14:53:03 +01:00
Alexei Kotov
50f3b81096 Merge branch 'settings_values_terrain' into 'master'
Use settings values for Terrain settings (#6876)

See merge request OpenMW/openmw!3529
2023-10-29 13:15:54 +00:00
Alexei Kotov
e6137cff73 Merge branch 'tapdancers' into 'master'
AiWander must update wandering manually flag when resuming existing path.

Closes #7647

See merge request OpenMW/openmw!3526
2023-10-29 13:10:01 +00:00
uramer
1ec4681e40 Merge branch 'areyouthere' into 'master'
Add record presence early-outs for various script instructions (feature #7625)

Closes #7625

See merge request OpenMW/openmw!3501
2023-10-29 12:15:48 +00:00